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Accidentally double clicked where head out is on the my squad window and it flipped to a locked screen, refreshed and tested twice.
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Are the dreds a new hairstyle? I noticed that your games always use the same images for characters. (I find them rather charming, so that's not a bad thing.)
Yup Dreads were one fo 2 new hairstyles added this chapter, there's also 3 new pieces of equipment in the graphics, I was going to add more but it became obvious that each one was decreasing performance, I have a way to optimize the sprite even further and add limitless new equipment graphics (Lots was done this chapter) but it's a good week or two of work to do and I wanted to put that time into the game play instead for this one.
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I've still never seen an explanation about the difference in damage between light, normal, and heavy attack. Is it .5x, 1x, 1.5x, or what?! It would help a lot to determine which is the smartest move based on your hit %.
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There is no excuse for this sort of lag, especially after the quality has been set to low. It's just poor garbage collection.
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Wow, just wow! Every annoying thing form chapter 2 gone? Smoother, more enjoyable combat? Part 3 of game that managed to retain best aspects of the series? 5/5 - no other way around it.
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I've been playing these games since "My Pet Protector" and I'm still just as mesmerized by them, the little improvements added in each game just make each installment that much better. Many thanks, Undefined.
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It would be nice to have system tell you that you have cleared the dungeon , otherwise I always wonder if I have missed something when I press to head out myself. Great game btw xD
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the housing section seems to have lots of bugs. for example, you can spend endless amounts digging out already empty space.
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Okay first off I have to say that I really like the Arkandia games and I am sure this will be no exception. However is it just me or do the animations seem really fast?
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equipping your characters is a total drag won't play cuz i don't feel like spending 100+ hours in character equip menus. if there was a way to tell if an item was better than the one equipped that'd be awesome
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A few areas need to be cleaned up- too much furniture/decoration makes chests and areas inaccessible. Old Dungeon II, for example, and I hit a few others. Otherwise much improved over chapter 2!
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Request: When equipping your squad, have a prev/next button to flip thru members. It's annoying to click Close, I/II/III, then Equip again.
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there i s a bug that i can not show cause it is a movement bug, sometimes your character will start walking on his own in the dungeon map navigation.
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How do we stop from getting stuck going in one direction constantly. Had this problem with every release of this series.
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definitely needs a description of the skills and whatnot. anatomy? observation? wut
also needs a better way of getting started on crafting. wasting ingredients, not fun
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I think click movement would be fine. It might just be my keyboard, but whenever i'm exploring a dungeon. The character tends to keep moving in the same direction as the lastkey i pressed without me holding it down.
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I found rainbow Pyjamas of Affinity. Sadly I'm playing as the angelic class so I can't walk around looking like a rainbow.
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I really enjoy the little moonwalk my character makes sometimes after he kills someone. If it's a bug for the love of god don't change it.
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Is there a statistical difference between types of weapons? (e.g., accuracy, damage output, etc.) If so, you should state it either in-game or in the guide.