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Hordes of Hordes
by undefined
Hordes of Hordes
Tags for Hordes of Hordes
Description
The Hordes are coming!
Hordes of Hordes introduces fresh new ideas to the tower defense genre.
Deal death to your pixel enemies through devious traps, elite combat units and magical spells.\r\nThe methods you employ are totally up to you. Customize your hotbar before each level with a huge selection of upgradable traps, spells and units knowing each time you play you will earn resources you can use to unlock even more or improve your favourites.
How to Play
Use the mouse to place and click.
Hotkeys:
U - Upgrade
S - Sell
D - Destroy
Comments
eladinbar5
Feb. 03, 2012
Suggestions, (some of them have already been mentioned but it's just to put them altogether) 1. Make achievements give Permanent Upgrades (like more initial Gold/Mana, Range increase) or additional resources. 2. Show the stats of the current wave's enemy on the top right corner (or anywhere else). 3. More than 2X speed would be great. 4. Full refund on purchases before you click "Send Wave" in order to experiment and don't turn "Show Paths" off when initiating a wave. 5. Add an Auto-Send next wave button or allow sending multiple waves at once. 6. Show the unit's range when selected and allow changing its target priority (further/closer to the goal, most/least HP). 7. Increase the amount of resources gained from a level according to performance or a consolation prize if you fail. 8. If enemies go through multiple ways, specifying who will go through which will be a huge help, especially for trap placing (perhaps by using different colors). If you agree + this so the developer can see!
sanityfaerie
Feb. 01, 2012
There's the core of an entertaining game here, but with the grindingly long period of time it takes to actually play each level (worse because you can't just walk away from the keyboard - you have to hit the button every time) and the limited resources you get from each play it's just not worth the time to try to advance. Give it a much higher speed multiplier (say, 10), and an autosend toggle, and fix the bug so that endless modes actually give you as many resources as they say they do, and it might be worth playing. Without that, it's just pain.
BoneyBoy
Feb. 01, 2012
If I turn on Show Paths, please don't turn it off for me every single wave...
M0ria
Feb. 01, 2012
A good Tower Defense, but 1 Game takes tooooo Long, i suggest an Autostart option and a x5 speed button at least, even with x2 its still too slow, but still a really good made TD
IronWorker512
Feb. 02, 2012
My archers keep attacking new enemies as soon as they see them instead of killing their current target. I have lost dozens of lives at a time as monsters, all with only a sliver of health, file through the end-gate.