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Oh wait, I do know why people rate them high. It's says at the end of the comment. I guess I just remembered all of sudden. And go ahead and down rate my comment. It doesn't affect me whatsoever.
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Okay - I've spent six days (mostly six nights) playing this game, and leveling like EXP is crack, but I still can barely win a "normal quest"!!! I never use it, but "WTF" is appropriate here. You know what? I kind of like that. I kind of think that's awesome. I kind of like that playing this game is like having a girlfriend. You gotta work at this thing. You gotta make some concessions. But then you begin to build your little empire, and you start to scrutinize every kill because it's so effing hard to see how much money you made. This is about as addictive as crack, but it is very much a commitment - for a Flash game. Perhaps Flash games are entering a new era where it will no longer be relegated to the "I've got 5 minutes" crowd. This is an incredible and innovative medium, and I hope it catches on someday.
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I've liked the 'franchise' from the beginning and this is the best one yet. You've outdone yourself yet again. :) Friendly suggestions... Tooltips for the starting traits it would save trial and error analysis (creating character and referring to skills screen), tooltip highlights for unit stats and perks so as to know why one might be more or less useful than the next. Basically just user interface stuff, it would make an already great game more understandable.
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I think the most overpowered character is the watcher. all I've been doing is setting up one at the beginning of the map and as soon as he lvls upgrade his necro ability that gives him dmg= to a % of his kills. If you follow that tree to the finish by the time you're near the end of the lvl he'll be to powerful for most things to get by
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This game was a lot of fun to play although it is fairly easy to beat. I have not found much use in going beyond the 3 heros that I started the game with. I can see that there are different types of units which I think is great, but I basically just use the original units that came with my hero's and I have not needed to use other unit types. For example should i use a mage or a trainee... doesn't seem to matter. I applaud the attempt to make the units diverse but it has no effect on gameplay. Other than that it was a great game and I certainly hope that you keep producing them. Thank you.
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I love the new spin on this, but there are several things that could be improved. For some reason, like in almost all the other ones, fire mages seem to dominant and are called for a lot, and poison mages always suck. I also think that the enemy track bar could be better, so if i'm trying to scan through it to see what they are strong against i don't have to hover over everyone of them. Maybe make like the left half their strength and the right side their weakness. Also, if when you hover over them, like a sweeping movement over all of them, the information could be in the spot. When you try to look through 30 of them it sucks to have to find each piece of informatyion in a different spot each time. Other than that i really really liked this 5/5
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I can't figure out what leadership does for the player character. It says you can have more heroes in your entourage. Does this mean having a high enough skill lets you take more than three heroes into battle or just the number you can hire?
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On the quest, great hydra, I am unable to place ANY units. Nor can I clear any land. I know the island is small, but it won't let me place anything.
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Would be nice to know what the choices you make when you start a new game actually do. I'm just cluelessly filling em in now and propably regretting it later.
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this brings protector series to a whole new level of coolness! WELL DONE! Graphic + music + concept + game design is just fabulous~now I'm addicted to it...5/5 from me!
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A suggestion, and one that's been made before: It would be nice if we could dismiss heroes from the base camp. Sometimes you just know you aren't going to hire a certain one, and it would be good to be able to free up that slot before a new hero comes along and replaces one at random that you really -do- want.
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Are there total of 27 story quests? Done them all, but unsure if they were all. Melee units are no longer required, just get your ranged skills really high, and the game should be easy. Not sure if this was done on purpose, it was fun, but I think it's a bit unbalanced.
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Neppoff that works for a VERY limited time. Once you are about 6 or 7 stages into the game the enemies armor negates your damage if you dont upgrade them.
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the way i am playing, and its going easy:) is to use only crossbowmen (in levels where no monsters are strong against phys) dont upgrade but just spam crossbowmen.
ranged skill of the hero is now 14. basic dam about 35.
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ericbloedow: Normal quests are random, they disappear after you play them (win or lose), but you'll get similar (and sometimes identical) ones popping up later.
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The difficulty level seems off. Previous Protector games required a mix of elements, careful balance, etc. In this one, all I need is the one mage hero with +33 to her Magic Use skill. I make sure she's wearing the right hat for a given map (something nothing is resistant to) and no further thought is required.
...Well, there was that one level where every element has a monster that absorbs it. But there was only one level that did that.
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I have been a big fan of all the Protector series for a long time now... Thank you for another great installment. Also mad props for showing the big K some love.
Great job, team.
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kinexkid: From what I've seen, the damage-related skills don't affect the damage displayed on the units' information pages, but it *does* seem to affect the damage they actually deal to the enemies. Once you've got a lot of points put in, it's a noticeable difference.
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I upgraded my ranged skills on one of my heros up to around 20 but the crossbowmen still only do 13 damage at the start of each level. i dont know if this would make any difference, but i used one of those items that changes the basic unit from an alchemist, to the crossbowmen.
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@kaoskilller1- I totally agree with one change - the ability to fire units (sell you get money back) because the dev has previously stated (I believe in a previous protectopedia, maybe 2 or 3) that he doesn't think that you should be able to get money back, so firing would probably be more likely to happen
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Bug: When I was doing a normal (10 waves Cult) quest, it said that I found a protectomon, and to check out my stats scroll to see it. I checked the stats scroll, looked at the protectomon part and nothing was there.
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@mak3000; I find stabbing my toe quite entertaining. Since I find it entertaining, I quite enjoy this game. 5/5
Only 1 bug found currently, with 2 suggestions;
~some flying monsters have two [flying]'s in their brief overview thing on the bar
~allow us to change the quality outside the playing map. It's quite annoying, being unable to read and not change it, and;
~selling units. I've lost many a map wasting spaces for bad units :s
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it won't save for me ? is there something you ought to do or not do ? i love this game but i dont want to start over every time i log in
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Awesome game. But my game appears to be bugged when I play the level "The Great Hydra." I can't place any of my units anywhere on the map. The square around them is red no matter what.
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After three games where melees have had to sit at the back of the bus, it's high time to give them some love, don't you think? Give Spearmen a range of two, they have spears after all. Let Paladins sacrifice themselves to keep a monster from putting you below one life. Let a sneaky type pair up with one across a path and catch/hit flying enemies that get right between them. Have Barbarians cleave multiple enemies within reach. Be creative but please do something so they aren't so underpowered compared to ranged types.
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Could you make the skill tree be the default when you click on a 'tower'? having to select it all the time slows play
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I feel that melee is underpowered here. The basic melee units aren't really faster or stronger than the others, and given their small range and the fact that the can't even hit a lot of enemies, it makes me avoid using heroes with melee troops. Still, great game. Loads better than the other Protector games.