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Its a bit confusing with the heros xp but its probaly just me getting used to it. other than that its really fun and addicting and thank you for being a kong made game and not armorgames!
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from PatoFeliz (I didn't see it here in comments):
To what you asked about “elemental” in protector IV. It means that improves the advantage you make with elements. Let’s say that you are fighting an enemy that is cold, and its weakness is fire, and that you would inflict him 50% more damage than usually. With an improvement in elemental, you make 52% of extra damage. And it applies to weakness too. If you attack this enemy with cold, let’s say you would have a 50% damage penalization for hitting him with cold. With “elemental”, this penaliation is reduced to 48%, and so on with every skill point you invest.
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One thing I found wrong in this game, well more of an inconvenience, is that the talents are ordered randomly. This leads to a lot of excess effort when looking for how to acquire talents. Maybe you could group them by how they are obtained i.e. all acquired from consumables in one group and all gained from quests in another.
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Is there any place in the game that actually explains what each element icon is supposed to represent? I see one that looks like a smashed brain, one is obviously fire, another one looks like a smelly turd pile...
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When the damage a unit does gets into the triple digits, it only displays the hundreds and tens digit and half of the last one.
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Any tips for flyer units? I cannot seem to survive a wave of them no matter my strategy.
Extremely high quality game! Thank you very much for your time invested to this.
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I think I found a bug where if you feed the element-changing cheese to a hero who has an element changing item equipped, when you unequip that item, their element will go back to whatever it was in the first place, thus wasting the cheese.
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Great game but 1 suggestion is add a DELETE button just in case for example I am always placing units in the wrong spots and sometimes I need to place another and then im stuck with that layout. Overall 5 stars.
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danielhead, u can pave over the spots with rocks on them and what not for 50 coins or less if u hav special gear that lowers the cost
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Great game, sad only that it is played so easily... Didnt lose a single quest, its way to easy, so it doesnt take such a deep tactic as the first protectors.
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@CrystalSoul, That is because you (not your heros) probably have a leadership skill of four right now, go to your "Skill" page from the world map and you can upgrade it with experience points. Happy playing =)
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We have been waiting long for the perfect protector game.The other 3 were not up to the perfect standard we wanted(But they were still awesome).
Now the perfect protector game has finally arrived.
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This game requires a good amount of time and patience. But then, it wouldn't be an RPG otherwise. Brilliant improvement on what I feel is a stale genre.
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Could do with an icon to show how difficult a quest is, but otherwise an amazing game. Kinda taking over my life already...
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>crystalsoul, the amount of units u can hire is equal to ur leadership, which u can upgrade in the stats menu.
>brainisdead, it does teach u how to upgrade units after the 1st wave.
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crystal, the # of heros you can have depends on your main character's "leadership" level. one more thing i don't like.
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Whenever I finish a a game in it, it automatically turns off all other music on my computer, off. Even if its in a completely different program it makes it stop playing. This is starting to be a real nuisance but other than that, this game is amazing!
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why cant i hire another hero? i only four the first three and one that i hired but after that i cant hire and more and its really annoying