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@ clashramones -- Consecration, in the previous games, at least, increased the damage that a unit did to an enemy that would normally have resistance against it.
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OMG SO FRICKEN EXCITED TO SEE THIS ON THE FRONT PAGE.
Now that I have calmed down, it is so great to see the continuing of one of the finest flash games around!
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Love the game, but some serious issues. The "recommended element" is wrong most of the time for side quests. Flying waves need serious rebalencing, they are usually strong against the "recommended element," come in great numbers, and are rediculously tough. One flying wave can lose you the quest. Also, too much faction relation penalty for failing a quest. I can two or three successful quests, fail one and lose all available side quests.
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gonna play this now. hopefully it's not as tedious as some of the previous protector series. though i did enjoy those older protector series a fair bit too.
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all around amazing game. everyone of these is better than the last. i kinda miss the huge song selection but you kept some of the best and you made it so i can grind to make up for my lack of skills and for that i thank you. and those damned badgers are still there i HATE the badgers!!!
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is there any way to sell people after they are on the battle field? because if not (and I don't think there is), then there should be. also the consumable items for the heroes don't appear to do anything.
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Found a bug. I sold an item to the store, then quit to the main menu. Then I continued (load), and the amount of gold went back to the value before the selling. In other words, I sold an item for nothing. I did it twice, it happened twice.
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I normally strongly dislike tower defense games - this is one of the few rare exceptions. The RPGish elements added are fantastic. It would benefit though from three things; if it was easier to upgrade your units in combat, if you could see the effects all the bonuses on a hero in a table, and if you had a grid of element/unit type. In general everything is there, but the accessibility is a little difficult in the heat of battle and improvements are at times hard to judge.
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meh, really similar to the ones before it. it just doesn't do enough thats new. the first protector was really fun, but they just keep getting more and more boring. 3/5
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YAY!!! A NEW ONE. :D. once i beat this i will be sad lol. i hope that you have time and want to continue on this series :). they are so awesome.
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Also, the unit stats window should include info on the unit's special abilities (like "30% debuff" "10% slow" or whatever), so you don't need to go into the skill tree and add up the talents in order to know. You could put it besides the element affinity icon.
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I just paid 2000 GP for something that gives me 5 GP after each quest!?!?! That means that I will have to play 400 quests just to make back my investment...SERIOUSLY!?!?!?! DO NOT BUY THE "Scroll of the Investor"
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Ugh! Just like in Protector III it's so damn tough to make money in this game! I seriously love the changes though. Protector III was the worst in the series and this took a whole new spin on things and it's addictive and fun.
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my overall hero (as in me) stopped gaining exp from anything....is there a way to fix this? i've went on several story mode quests to try and get it to be more difficult and that hasnt worked....
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Greater diversity in factions would have been likable. Lizardman and orcs have to have some claims. Still, love the game, love the series. 5/5.
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arkana jones efficiency start at 60% and finding is stuff increase ut in 20% per item... wat means have more tan 100% is useful?. muibe must start with less % and 100% is perfect must be the all items finding, or maybe a 200% give chance to find 2 stuff in one travel ...someone knows?
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The inability to dismiss potential heroes from your camp without hiring them and the inability to know if flying units will be in a mission are the two biggest issues with this game. Fix those and you've got a winner on your hands.
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the recomeded element needs to be fixed badly... recomending me physical when 6 enemies are resistant to it and only 4 are weak to it x.x that and getting to see the map before accepting the mission would be great, going in blindly can kill
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The only thing that would improve this game is to take out "absorb" most annoying part of this game but the rest of it is fantastic.
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Love the game, just a few criticisms. The fact that you can only choose 3 heroes disencourages you from taking melee only heroes, since you are risking being shut off of a third of your units if the level ends up having a lot of flying enemies. Also, the fact that normal quests are non-replayable makes them a bit of a pot-shot. If you choose the wrong hero mix you find yourself hopeless and can't go back and replay the mission with a better choice of heroes. Again this usually means ditching melee units since they are too much of a risk.
Still, it's a truly great game that I will play it endlessly.
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I haven't be gaining XP for my main character in forever. At first I thought it was just when you replayed a level but no matter what level I do, I gain nothing.
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Did they steal sprites from MS? Just asking, I couldn't continue playing to find out more cause the complexity just killed me.
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nice concept but have a big issue with balance, i finished the game with only trainee, sometimes boss absorp energy so i put a item swicth to physical and enjoy. you only need physical or energy to beat the game. i didnt even use a scroll or hired a new hero, i dont even get the point of hero by the way. and there are lot of glitch, sometime pavement cost bonus doesnt work properly and ranged stat doesnt work for me.