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GREAT game. However, after a while it gets tedious picking out the upgrades for your fighters. It would be cool if you could specify a pre-chosen path for a specific fighter and have 2 choices when you go to upgrade a person, one to choose on the map and one to upgrade the predetermined path.
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This is probably the best free game ever. Great work! The only problem is that I'll forget about sleeping for days now ;P .
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Next time make it so we can make like our own heroes you guys are amazing and with every new release it just gets better and better. Hoping to see what you guys come out with next!
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its one more than protecot iii, xp im impressed O.O REALLY O.O
Actually i liked it very much, i like protector games and i hope they keep growing more and more numbers
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Jesus christ, again with this shit. You said Protector 3 was the the final game in the series and here you are making a 4th. Give it a rest already. Oh right, you can't. You can't think of anything else to make.
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you know, were it not for protector 1, I never would have found Knogregate, but to see how far the series has come from such humble beginnings is simply astounding.
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I love this game. I'm not one for the "tower defense" game genres, but this game was exceptional. Plus, I find the randomly-generated names hilarious. I got a magician named Yawne, and another named Blade XD. 5/5, not for originality, but for just plain awesomeness.
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You made a FOURTH Protector?!? Holy crap, I think we were all expecting the third to be the last. Automatic 5/5 for keeping this going!
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strange-one of my heros has crosbowman for a normal unit and PALADIN for the advanced unit! also, all units belonging to a hero (hired from his sub-menu) have that hero's element! so the choice of which hero to use on each map is critical-you can't just choose the hero with the highest level!
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So the game looks excellent, but if I may make one comment, it'd be nice if the element types showed you exactly what they were when you moused over them. Fire is quite obvious but for example, energy used to be purple in the older Protector games, however the purple cloud (fist?) emblem is physical here. It's quick to figure it out by trial and error, so this is just a minor complaint. The Protectopedia does not include a reference, which is also unfortunate.
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tyleror is right
we have to say to our friends about this game
because this game have potential
in 5 hours the game have already 30000 plays
so lets do it
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I've encountered this bug a few times: My melee units seem to stop attacking on some rounds... Is there something I'm doing wrong?
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I'm quite pleased with this game. The upgrade system is a nice improvement from the previous games in that you need to spend Experience and Gold in order to upgrade and you can choose from a variety of different skills, not every unit has the same generic level up. Overall a very impressive game and I, along with others have very high hopes for if you release a fifth Protector defense game. They just keep getting better and better and better. :)
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What if you don't want any of the heros at base camp and its full? You can only get new ones if you buy and sell the ones you don't want. Please change this.
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Gotta hand it to em, I rarely comment, but the protector series is one of the best flash games to ever be released, loads of fun, long, and near infinite replay value. Many different styles of play, and has always been the perfect twist on Tower Defense. Simply adore the UO tileset as well, having played UO for about 5 years of my life (sonoma shard), it's always a joy to play these titles. Keep up the good work. I can't way to get back home and play it more!
......... that being said, the game will consume the next month or two my existance....
Cheers freind. Cheers!
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Very impressed so far. Everything seems a step up from the rest of the games, and goes a long way to restoring my faith in the Protector series after the relatively poor #3. Great depth and gameplay, and all the little things that contribute towards a top game. Easily the best Protector to date.
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Great addition to the series. A few comments... I'd like to be able to click a wave number and bring up the incoming wave info window. That way I can see stuff like the armor of later waves. Also, when you make a new game, do the options affect the story or just starting player stats? I'd like to explicitly know what they do for my stats, so I don't need to make tons of new games to figure out what I want.