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Ive always liked the Protector series, and this game is definantly another great game. However there is something that I would like to see and that is a description of what each of the things you select toward the start of the game does. For instance, what does selecting Forest Dweller do instead of Wandering Bard. However past that it is a great and fun game. 5/5 &fav
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I keep getting NaN experience from all quests, success or failure. I've been are 419 for 5 rounds now, its very annoying.
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well, i think the idea of having in game achievements which gave you bonus's was a real clincher for number 3, now you removed it and its not as good as number 3
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well... i would really really like this game more if i was able to save it somehow.... every time i have to refresh or reopen the site it says no games found even if im decent far in the game makes me a little angry please fix it!!! anyways 5/5 for story and other add ins
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Pretty much the most obnoxious enemies in the game are flying high armor monsters since what would normally be your best options for killing them all suddenly suck due to the armor.
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9 out of eleven cause you focus on all ranged combat, 905 of the maps ive encountered have flying, 10 level 4 have flying, well ther goes the close combat guys, oh wiat looks like we have a map of all ground guys
nope wait, last guy it air, (sarcasm) screw the ground guy, like usual. make maps where you have a combination of arrows, swords and mages, and maps thats just swords (any elemental, and same with archers) but having maps throughout the whole campaign that it makes you focus on mages, BS
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put my opinions in, i like the game i hope for a version whee ranged combat is not the primary focua at thw start of the game, but, ill give it a 9 out of 11
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Okay, so I just finished the Ruined Smithy using only fire-type footmen, but didn't earn the Brutish skill...? Pretty sure that's melee-only, just like the earn requirement states...?
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I think this game could have benefitted from some female units. I don't mean the heroes - but the actual units placed. Would have added a little bit more diversity. Also, would have been nice to introduce some new elements (Fire, Ice, Energy, Physical, Poison - Could have added Life, Death, etc.)
Adding units that were more for support than damage could add additional elements to the game. Just a suggestion.
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awesome. i never really liked the other protector games, they were ok but not really fun to play. this game is actually the shizz. 5/5
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for instance of all ur 3 previous protecter games. and not pet protector, u focus 99% on mages and long range, the melee guys are shafted, i play warhammer 40 and warhemmer and i focus on close combat units, and im pretty sure other out there are the same, itd be nice to see some missions/campaigns at the beginning that involve on;y close combat, insted of just "of i can beat this map and this map and 30 other maps with this mage" u focus to much on the mages
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Amazing gameplay, story, setup, graphics, need to keep this comment short (leaving in abit) but, play this game here! And play it now! :) 5/5.
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its a good game but you seem to focus on the mage attacks and long range attacks, i may not be far enough into the game to see that you start focusing on the strictly ground attacks, but so far 90% of the maps ive passed have been because of mages, not archers/crossbowmen, or warriors or knights, might be nice to balance that out......mind you im not that far into the game yet, so i dont know if you have done that later in the game or not
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Seeing the comments i can see that this game is a good one, but upon openly the Protectopedia my eyes started to water lol
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how do i hire heroes??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
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@iamthehobo: In the past Protectors, consecration gave your unit the ability to hit it's element with much less deduction of damage than it would've without consecration. For example, a fire mage can now hit other fire elemental monsters with 75% its normal damage (rather than the 50% w/o consecration). I haven't seen that skill yet in this one, but I'm pretty sure it'd be the same thing.
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lot of battles where you have flying enemies, yet you have chars that are purely ground attack at the begining, be nice if you have some storyline maps that was JUST ground, insted a a mix of both on all maps after the first few, i picked a ground warrior as my main guy, and solf him off after the first three maps, be nice to have some maps that is all land
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@dylancool2: All the Protector games have NOT implemented a sell unit function b/c the developer believes this missing function adds to the strategic level of the game. Which it indeed does.
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The navigation in the menus on the main map is tedious. make it faster (I don't need to see it un-scroll every time) and change it so you still have the menu on the left, instead of having to close, open another one. Otherwise great addition to the series. 4/5 will change to 5/5 if the navigation gets better.
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I restarted and flash downloaded new 10.1, now this game is not working with the new version. The page keeps telling me to get flash.
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this game is amazing. amazing! it is massive and almost too much to get a grasp on. the only critique i have so far is the difficulty - which is partly exacerbated by the fact that items and their effects aren't adequately described. some are obvious, but others are pretty hard to figure out, except by trial and error, which potentially means going through a battle with a crappy item. it is difficult, there's no doubt about that, but it also manages to be very engaging, very fun, and full of surprises. 5/5
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hero selection is a big gamble beyond picking at least one guy who is the right element. chances are the level is full of fliers too, which means you have to bring someone who has ranged units AND is that element. even then you can get screwed by a horde of walkers around if you dont bring melee that are strong against that unit. everyone else is a gamble and the fact the level disappears afterwards means theres no way to prepare for it. annoying.