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good one.. except one thing.. non-air units (especially subs) unable to pass through under aircraft. That doesn't seems to be logical :)
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Dude! You just completed the Advanced Warrior achievement in Battalion: Nemesis and won the Advanced Warrior badge and 30 points! Great game... too bad about the end, I wanted to fight! :)
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Field Training Badge (easy – 5 points)
Destroy 10 enemies, produce a unit, and capture a resource structure in Battalion: Nemesis
You acquired this badge on Dec. 21, 2008.
Boot Camp Graduate Badge (medium – 15 points)
Complete boot camp in Battalion: Nemesis
You acquired this badge on Dec. 21, 2008.
War for Oil Badge (medium – 15 points)
Complete the bonus map in Battalion: Nemesis
You acquired this badge on Dec. 21, 2008.
Advanced Warrior Badge (hard – 30 points)
Complete the campaign in Battalion: Nemesis
Campaign completed – This can technically be done on any difficulty setting, but you're lame if you do it on "easy."
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best game ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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i got an air piece to add to no.2, helicopter, it would be a good air scout, for like capturing buildings and stuff, and for sea, idk about this one but an aircraft carrier would be cool,if i suggested that im pretty sure u cn think of uses for an aircraft carrier, and ppl, post any other units this creator could create,50000/5 cant wait for no.2:)
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I seriously prefer AW Days of Ruin way better than this and the other aw games. Pick it up, the system is a whole lot better. Also the whole mistakes are too devastating thing is really realistic, that one mistake has won or lost many battles in reality 3/5.
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1:holdyourbreath 2:copy this message 3:post it on another game if u can do this without breathing out ur a good kisser
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Gets boring in the long run, made it to the last lvl on hard, just cant bring my self to spend the time doing it, might fall asleep if i do.
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nice game!
Some hopefully constructive ideas: 1. Allow attack on discovered cloaked enemy, or allow movement through unit. 2. Only allow one counter-attack per enemy per round. 3. Move the options and nextunit buttons to the left and enlarge, make end turn button smaller--easy to hit end turn on accident. 4. Move Xclose button on item select menu so it doesn't overlap with the end turn button to avoid 2xClick end turn accidents. 5. Or, have option to verify end of turn. 6. Allow commandos to attack air targets, even if minimal dmg. 7. Better Z axis rules--Even if you don't allow multiple units per square, allow water units to move under bridges if ground troops are on them, allow ground troops to pass squares with air units. 8. Allow bldgs to be destroyed, instead of only capturing them? Basic war tactics would be to reduce income to opponent, even if you don't collect. 9. Better map scrolling--eg, allow if unit is selected.
Thanks!
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I liked the game... but.. I don't know, maybe it glitched or something but, at least toward the end, the enemy rarely or ever bought units. At one point he had over $11k yet i trounced him with little resistance.
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great game, but i have only one complaint. the end...include an option to let me play it out. i could have, and i wanted to. make that possible and it'll make me happier with this game.
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i think it should zoom in on the battles like in advance wars, and have an air field and sea port instead of one main thing