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Yeah... this game seemed pretty cool and all, based off of strategy and a lot of forethought. Then I played level 9. Yeah no.
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@Aswissrole - the AI is comparing every possible unit it could buy at that point to see which is the best option. From each factory it owns. It has to test all the possible combinations - so, if it has two factories, one of each control, and one factory is on water, it has to try around 200 possible combinations (remember that commando + tank is different from tank + commando - which factory matters!) or so. That only gets worse at higher factory (or factory-on-water) counts and more money available... and probably at higher difficulties, as it likely thinks harder about the choices.
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Let me get this straight, my airplane can't go to it's destination because a submarine is blocking it's path? Not just a submarine, but a submerged submarine.
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Finally! A game that reminds me of my old Panzer Generals CD packs! 5/5 even though the AI takes a long time to finish.
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The description for "Field Training Badge" clearly states that the captured building can not be a command center. However, I was able to meet the building capture requirements by capturing a command center.
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you finished your turn, now is the ai turn: you begin the president, you create the nuclear bomb with your hands, you married, you killed all people in the china, you create the vaccine to all diseases, and when you return to the computer, the AI didn't finished his turn
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Hmm...a nice-looking copy of Advance Wars. Unintuitive interface and lack of manual are a minus. Enemy AI takes a coon's age to finish even simple maneuvers. Silly Halo fanboyism not a plus, either.
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stupid spartan wouldnt capture the base so the enemy soldier who got to my base like 2 turns after my spartan got to their base captured it
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Okay, since Battalion: Nemesis gets badge of the day, I propose that the developer of this game fix Battalion: Arena.
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I think that why the AI spends some extra time with thinking when theres a good amount of units is that it need to think for all the units and when some units doesnt move it still think's for them... just a thought.