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Not bad,a bit of the animations seem to be out of place,like when a soldier shoots,with a normal gun,there's an explosion on a tank.We could assume they used a grenade but what owuld be the fun in ranting then?Still an awesome game.5/5.
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an infantry unit has to stay on a property(that isnt your's) in order to capture it. If you end your unit's turn on a spot then your unit will start to capture it at the beginning of your turn. At full health it takes 2 turns.
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Why can't a plane be in the air over a certain area, while a tank or soldier is on the ground there? For that matter, why can't a soldier and a tank be in the same area? Are these spaces really that small?
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This game felt like I was actually playing Advance Wars. Very nice job. I'd love to see some badges for it and I eagerly await the next installment.
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Decent game and concept. Processing the CPU moves though is not very efficiently programmed though, judging by the immense draw on system resources. All in all, somewhat decent game though.
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nice game broski, i really enjoyed playing it! Maybe now you can add even MORE UNITS and MORE MAPS, and I'll be sure to come and play.....nice work 5/5
Also, for ahcievements, you could have beat so and so level in X amount of rounds on at least Y difficulty. That would add an extra flair of replayability.
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badges = awsum and also if you do make badges make it so you can just load up the last level and save then you get the badges cause i beat the game...
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awesome game, just one tiny tiny thing i noticed:
planes flying over enemy submarines stop... just doesnt seem logical that they cant move past them
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23464565456875463453624245345345783456349534583645734653847959347534435237/5 The best game eva!!! Needs badges!!!!!!!!!!!!!
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really good imitation of one of my fave tactics game advance wars it has almost everything advance wars has to offer and more but without the cutscenes
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so much dedication i see in this, btw this would have been the superior version on the DS and gameboy, you should work on a map design version.