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One of the big reasons the AI takes so long to finish is that it spams... That's it, it just spams. It makes like 50 of every unit and takes a few minutes to get to know them.
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This game is all but a carbon copy of "Advance Wars"
(a game series released for Nintendo handhelds ) with some minor changes
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wait a minute... we all surrender to him... because he got 7 stealth tanks into our base thats packed full of scorpions and rocket launchers??? im 100% sure i could have massacred them
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on round 9 dont make the mistake of trying to kill all of the foe's forces, it takes fewer turns to just take their castle thingy
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i want a modern version of this game so the scorpion tank will be replaced to an abrams and bazooka soldiers will be using rpg's ,the condor bomber will be a b-2 bomber and the fighters will be f-16
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lol steal opponents ability to create vehicles and sea vehicles whith all land units destroyed including turrets...... its safe to safe they IMMEDIATELY gave up
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After defeating the final level when all the (Not gonna ruin it) appeared,i was like -.- ARE YOU KIDDING ME, kinds sad didn't get to to battle them.
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after every turn on the higher levels the AI seems to be stalling for time... he completed every move then waits 5 minutes to delay his inevitable defeat...
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After trying Level 9 on easy mode, I have downgraded my rating of this game from 4 stars to 1 star. It still felt like trying to take down a fortress with a couple peasants armed only with pitchforks; got my behind handed to me on a silver platter. WTH?!? If anyone who's actually good at this game reads this message, would you please send me some sort of step-by-step strategy guide on how to beat this level? I don't have 1337 skills, and level 9 is WAY too hardcore for my ability.
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In the secret mission the Spartans should be able to board enemy vehicles and do cool assassinations on infantry [thumbs up if you agree]
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this isnt easy.it's hard.very hard.and i still not understand:why the 2 akadian commendars durand and mullen was traitors?the akadians didnt have there own commanders?
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Odd how when I played lvl 9 on campaign, after I took care of most of the mobile units, the factories didn't produce, meaning I just had to take care of the turrets while the enemy stocked up on money (May be a bug, I don't know) and ended up winning after destroying the turrets.
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Things to do while waiting for the AI: take a bath, rearrange your sock drawer, read a book, read all your books, rearrange your books using the Dewey Decimal System, learn Hawaiian, run a marathon, write your doctoral dissertation, and type snarky comments.
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Three things that would improve this game for me: Being able to use WASD to pan my map view. An undo button for those unfortunate misclicks. And of course, quicker AI calculations.
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there is a way to stop the enemy from producing troops without taking their buildings:place any unit on the factory and they ca
nt build anybody!
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Is there no way to cancel or undo an action? It's turn based... so why not? I can't tell you how many times I've accidentally moved a soldier next to an enemy just to have him stare at it instead of also attacking. Frustrating.