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if you have cheat engine i have a tip for you.
enable speedhack at 20.0.
1 second will count for 20 seconds.
i should use that.
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GUYS!!! listen this game came BEFORE advance wars advance wars was a rip off of this this was originally a game for game cube.
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Kay, only did some quick testing on this one, but I think the numbers for difficulty are:
Easy: All enemies do 75% of normal damage.
Normal: All enemies do 100% of normal damage.
Hard: All enemies do 125% of normal damage.
No effect on how much damage enemies take, as far as I can see.
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Does no one find that when you finish the last level and it's like "Invisible Tanks, oh no." You kinda want to take them on cause you know you'll beat them.
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anyone seen the spartans after u beat bonus map!?!?! they can 1 shot a scorpian tank, and bring an anhilator tank down in about 2 hits!!!!!
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This game is pretty cool. Reminds me ALOT of Advance wars, but hell, who gives points for originality these days. The secret Spartan level kicked ass!
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"Invisible tanks" idea is a sad crap. Want to play tactic game, not seek and hide game. Until mission with invisible tanks everything is very nice
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funny how when they attack they bounce in the air. do they have jet packs or something? and even then would they lift a tank?
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if only the explosion from a dying guy did a bit of dmg to the guys around. thatd be better... and if u could hide in the dead remains of tanks and stuff!
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lol anyone else reach round 74 in mission 3????i completed the campaign 3 times and 74 rounds in the third mission is pure noonish game but i have 10.000 cash so....not that noobish and i cant think of a reply to this....
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I don't understand why they havta cheat the math in order to win. it's not like they don't have the advantage half the time anyway. on the Bonus Map you shoot the tank with your turret and 'sometimes' it reduces him to 2 orange bars - which is correct, and then other times, it only reduces him to 2.5 yellow bars. between that, varying sub strength based on nothing and having to sacrifice a piece just to expose a 'stealth anything', you suffer way too many 'convenient losses' that you choose to do because it implies that you can.
and there's no reason not to have an UNDO function that you can hit before the end of your turn. it would change nothing, save only the puters ability to cheat more.