Under rating threshold (hideshow)
To all those comparing it to the original AW on GBA and DS - of course it's better... It's a huge team behind the scenes to make better graphics, better dialogues, better sound fx and music and finetune the game to max. That's why they charge you to buy the rom - and good on them it's worth every cent. This game on the other hand is the work of 2 coders and 1 graphic artist [with additional help from musicians and other artists] - and it's done in flash [which cuts speed and special effects down to a minimum]. BUT... You get to play it for free
Under rating threshold (hideshow)
lol, AI is so stupid, it has 5000$, 2 warfactories and is not buying anything. And you call this "hard" difficulty. I would give 5/5 but this is too easy so 3/5
Under rating threshold (hideshow)
To all those comparing it to the original AW on GBA and DS - of course it's better... It's a huge team behind the scenes to make better graphics, better dialogues, better sound fx and music and finetune the game to max. That's why they charge you to buy the rom - and good on them it's worth every cent. This game on the other hand is the work of 2 coders and 1 graphic artist [with additional help from musicians and other artists] - and it's done in flash [which cuts speed and special effects down to a minimum]. BUT... You get to play it for free! It's that simple - quality has it's price. You are welcome to play AW and give this one a miss - your choice - but there a lot of people who do enjoy the game and the fact that it is for free...
Under rating threshold (hideshow)
I loved Advance Wars, and I love this.
Missing things:
- Map editor
- Online Multiplayer
- More colors for the units (green, orange...)
Under rating threshold (hideshow)
I've noticed several issues with the game. And sadly, I've only played through boot camp and the bonus map.
First off, computer has an advantage, they are able to create a unit, and then act with that unit immediately. Whereas the player cannot. Also, the computer likes to just abandon all hope after a while, I seriously killed 39 units of his, and he ran around the entire map in a blimp before landing and taking an air strike. All the while he had 2 factories, and well over 2k in his bankroll.
Another small note: Raptor Fighters are pretty OP. There was absolutely no way I could fend more than one or two off at a time on the bonus map. The enemy merely swarms you with them, and you have a hell of a lot of trouble. Fortunately, the AI also likes to ignore sea combat to focus it's efforts on Raptors.
Overall, this is a good game, a few small balance issues perhaps, and a couple of bug fixes, and I would give it a 5/5, but until then, 4/5.
~Kal
Under rating threshold (hideshow)
Impressive yet addictive game 4/5, well done games with strategy like this are scarce. I encourage you all to try this game :-)
Under rating threshold (hideshow)
Can't give it more than 3/5 because of the schoking lack of originality. Surely creating your own graphics style wouldn't have been too difficult?
Under rating threshold (hideshow)
Really solid game,great tactic concept.It might have been implemented in Advance Wars first(awesome game btw) but this doesn't lessen the effort,the outcome and ,yes,the originality of this game.Thanks for creating this.You have easily earned my 5 stars
Under rating threshold (hideshow)
good job on this war game. i like the ease at which u can move infantry around to flipping em to the air or sea.
For the bonus map make an extra huner-seeker or 2 and gain control of the sea right away. Thats where all the money is. Plus u can destroy the enemy's turrets easy with battleships. just keep em covered with air support and hunter-seekers. rest is cake
Under rating threshold (hideshow)
@mrhoo - what do you expect from a free to play game? As far as the art goes I am taking it personaly - as I am responsible for the look and feel of this game and feel strongly about the atmosphere we have created and the quality we aimed for - after all this is a flash game and not a console version with a huge team behind it. This game was created mainly by 3 guys in their spare time... In no way are we trying to compete with the professional approach of the AW teams... it's a different league...
Under rating threshold (hideshow)
As a huge fan of Advance Wars, I'm really impressed by your ability to keep sort of the same feel, while maintaining a sense of originality. And the only complaints I have are 1) the fact that more than once I'd click beside an enemy unit, and move there without attacking him; I'm too used to the gameplay in Advance Wars I suppose, where you attack AFTER moving, and 2) the fact that you can't drop units off of the Leviathan after moving. Annoying.
All in all, I would give you 4.4 stars, but because I can't give partial stars, I'll round it up. 5/5
Under rating threshold (hideshow)
I am *very* impressed with this game, great work. Finally a flash game with some meat and depth to it, it almost makes you think it's -not- a flash game. 5/5
Under rating threshold (hideshow)
Well, bad quality copy of an existing game and concept, and besides not innovative at all. Graphics are poor... 1/5 star for the effort...
Under rating threshold (hideshow)
I like the "Space Battalion" idea, too - a couple of space platforms with "land" vehicles, a spread of asteroids for "sea" vehicles and the rest of space for "air" vehicles. Have solar panels and asteroid mining stations for income. Maybe non-land vehicles get knocked back a square or two when hit.
Under rating threshold (hideshow)
Never played Advanced Wars, but this is a great game. I enjoyed the intuitive controls (but keep the Boot Camp!), the build options, the layered challenge of air/sea/ground (interaction between various units), the graphics, the sound (it was in the background until I read a comment about it, now it's a little annoying), the auto-save, the badges and the card! I didn't do the math, but on the bonus map I had taken control of most of the refineries (land and sea) and was only getting about $600 per turn - it seems something wasn't generating money correctly. A "Build your own map" would be groovy, if possible.