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naval artilary ownz when u know your goona lose taunt the germans and if u have a signaller use it rust me its amazing
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i had 2baeeokas .1spec ops.4soldiers.2gunners in a bunker.1officer.1guy with that radio on his back and it took me 4waves to kill a tiger tank...
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Cam nets will trick the artillery and bombing AI into thinking you have less troops on the field than you actually do, this will result in less arty and air strikes, when a German recon "Reports" on your position I THINK that the arty and bombing ai will momentarily see your full force, including those under the camnet
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wow what a nice game. solid graphics and good balancing - i quite enjoyed playing!
btw i only can advise you another game:
klick here: http://www.erepublik.com/en/referrer/tmv23 and register to play for your country in the eWorld!
it's a pretty interesting game if you have some patience because in the first days you cant do very much.
but the longer you play the more possibilities you have including fighting in wars and candidate for presidency in your country and stuff.
it's really pretty cool. give it a try!
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i had somone with 106 rife a bar machine and 117 morial and 73 exp and he was a soldier and there was a truck a thing with soldiers and 2 people using a heavy weapon and i had 4 people and 21 thing points and ordered a tank and it had 1 rifle and 1000 health
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if you click ona soldier and hold the button down then move the cursor away his stats will stay there and you wont haft move him... no usefulness in it just a glitch i found :)
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well kakashi dont put anyone in front of bazooka tanks dont kill each other that got fixed AND the gunner thing..u got me there lol
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well how about how your tanks gunners and bazookas are effing drunk bazookas shoot your best guys from like 5 feet behind them tanks kill them selfs and gunners shoot dead nazis a ton of times...ya thats really funny make them all irish and yes im irish
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Nice game, and badges are sooo easy! But I think it takes a good deal of experience to exhaust the full range of tactical possibilities, and the real game might start far beyond those fifty waves.
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you know what i hate? how the germans grenades are much more deadly easyer to throw thus they throw them greater ranges and how mother-effing perfect at hiting your best guys they are.
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Ohh, and after playing this game alot I've descovered there's only realy 2 or 3 things that if fixed would make it perfect. 1: The excessive amount of friendly fire casualties, in too many games the only thing that destroys my defence is my own men either lobbing grenades or shooting bazooka rounds perfectly into the trenches with my most experianced men. Yes, it happens sometimes but not nearly this often. 2: the lack of experiance given for explosives killing enemies. The bazooka, mortar, an grenades are designed to blow up vehicles and the like and the soldiers useing them to do that don't get experiance for it. 3: Burning people should be able to light everyone on fire. I've never seen a burning ally run into a german who actualy lit on fire yet burning people anywhere near the allied troops seem to cause them to burst into flames.
As far as the ballance of troops and amount of arty/bomb attacks against you that's fine.
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I just called in a 58 round Naval Arty Strike ... I called it in on wave 7 and the Arty was still falling on Wave 11 ... I had an Officer and a Radioman ... only the radioman survived ... the round ended on Wave 13
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Think I found somesorta bug or something. Had an "arty blitz wave" which killed my whole squad then as soon as I deployed a new soldier it automaticaly made me take ground leaving behind 8 enemies.
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If you are a General and get a bunch of Tac Points at the beginning of the game ... and if you want a cheap thrill ... just get a Radio guy and immediately call in a 50+ round Naval Ary Strike ... it's not gonna get you much points and your score will suck ... but it's a sensory thrill worth the effort