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gah. anyone think the pinning system should be reworked? for instance, imho a soldier shouldn't be pinned for longer than say, 2 waves -albeit even then it'll still be an inconvenience in the earlier rounds. perhaps pinning could reduce accuracy, necessitating the purchase of a rapid fire weapon or shotgun -or better yet, perhaps pinning could slow movement but not stop it altogether as it does now.
also, anyone know how to keep airplanes from bombing tanks to shit? seems that neither bunkers nor camo help to shelter tanks.
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Mission Log- wave 52, i have a small army with big guns, no one has died yet from the beginning, my zooka is actually not killing my own team
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i OWN at this game 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 out of 10
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i think i figured out the close combat bug its only if the guy who your in in close with gets shot and not killed in close combat
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AWSOME!!!!i got 20 spec ops,ranger trained them,gave 10 BARS and 10 garands,got an officer,3 medics and a sig.i reached wave 215!
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sometimes it doesnt look like your XP has improved,but i relly has.and sometimes your bar doesnt move,but then adds all the XP you gained since it stopped moving(this is rare)
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kills,waves survived,soldiers saved,arty and air strikes,buildings built and crates recovred all add to your mission score.
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mission log:Spec ops deployment worked well,but we were defeated and i had to use proper planning and depoy a makeshift squad.working well...