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urbz u need to update the jeep so it fires more often i mean it takes forever for them to shoot at a german, and wen they do tho hes most of the time already dead
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damn i went to wave 167 and4 freaking flankingpanzers came!! i had 4 tanks,5specops,3engineers,2sig,1officer,14medics damn it took me so long to get stuff.
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By the way, the first 100 waves are the major hurdle in the game; once the final assault begins the computer will adjust the level of difficulty to match how many units you have on the screen. Since I tend to only have 5 or less, it will send mostly infantry, and only about 5-6 per taunt.
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I'm going to try and revise and optimize my strategy for Wave 500+ games; I just realized you don't need to buy snipers. Using the deploy option where you get 12 TP, I bought 3 engineers. With the free officer due to having Westpoint, I managed to get to wave 150 using only those four troops. It involves an insane amount of micro-management though... =( I'm going to see if it is reproducible using only two engineers.
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keep an aye out for any ballestic soldiers
you meet they can attack form a long ragne so make sure when you see a mortar slit up your squad for minimum damage
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Sitrep is really usless out of 25 times i get 2 its a waste and one point at a time eventully is a down fall at least make the chance of sitrep working 25%
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diminican, they will eventually start eachother on fire because some time or another a panzergrenadier(its always them it seems)will run into your guys and start them on fire. not good when you have 5-6 soldiers running around on fire lighting eachother on fire. i once caught an entire bunker on fire and all my tropps then caught on fire. including my jeep gunner. sad.
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grenades seem to do sometimes way too much damage, i mean like clearing an entire trench, killing a few guys near the trench and destroying a sandbag. I mean holy crap
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When the gunners died, I palisaded the bunker meaning nobody could shoot at anything inside of it, grenades would be harmless, and the only danger was from Close Combat; easily avoided by laying down a mine in front of it if it looked like a soldier was walking towards you.
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In fact, the only really useful unit (as in, can still kill enemy soldiers without dying) is a 100XP sniper placed above grenade-damage range (i.e. put him in top third of the map). I had two of those for a while but I couldn't move them to the top because my minefield was blocking them. They died from a Panzergrenadier blitz.
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At that point just an officer and two engineers (one got frozen in Close Combat, so I had to buy another mobile one to reset the minefield). Up until wave 500 or so, it did have two gunners, but it's too expensive to keep using Heroism on them because past a certain point the enemy becomes extremely deadly if they get a line of sight on you.
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Of course, the picture is from when I was no longer trying to maintain my defense. Here's a better picture of how things looked when I still tried to maintain it. ^ ^ http://i39.tinypic.com/4zzuk0.jpg