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the randomness of the soldiers is a bit odd, but can work in your advantage if you simply restart until you get a soldier with a rifle rating in the 40-50s. once you get that, equip him with ranger training asap. (gets you enfield, grenades, and moral/rifle boost.) my guy had 113 rifle and 126 moral at 100 experience. after that, im not sure how effective trenches are, and bunkers pretty much make your troops in them completely useless. Definitely get at least one officer and two medics, and unless you want to try your luck with planes, a signaler. Engineers are good but not essential. I would also suggest killing off the weakest soldiers with no special abilities, as the smaller the squad the harder to be hit by planes. Does anyone know what the most damaging gun is? Im under the impression its the Enfield, but im not sure if the BAR is better overall.
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ok game needs a mute and sodlers need to listen im notr ready to ratye the game until all gliches fixed and other things like that
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0/5
Good potential, but massive glitches. Like - you might want to point out what the "reset" button actually does. Hint: it doesn't reset the settings; it erases all your progress.
A save file maybe? This is basic stuff. Try thinking like a gamer, or testing a game.
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bugs:
Heroism doesn't work altho you're saying it's fixed.
No one tries to shoot at enemy tanks.
Enemy tanks seem to dissapear when PC last tank destroyed (or randomly) instead of progressing.
Animation of soldiers hit with grenade stays on laying permanently sometimes (medics most)
Av soldier lifetime: NaN Mins,NaN Secs (I believe it was running like 3 hours or so not sure tho)
other than that it's quite addictive game, partly due to it's difficultly when one don't know how to play it and partly due to seeing your units getting better.
I don't really like total randomness of soldiers (maybe have them randomized only in certain range ? snipers are that way AFAICT, so why not soldiers, officiers etc. ?)
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Masaber, the guys in this game dont care if there's an friend in the way when he shoot, so its like anyone will auto-kill them like this.
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they always do that zamot, its a bomb...it makes things go boom >.> and pain yes there is, but its not that easy to do it
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buzz, you get tactic points in the start of a round, 2 in the first 5, then 1 later on, you guys need to check the forums about all this stuff >.>
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1. Needs a quality button
2. needs a speed button or somthing to send the next wave
3. needs an ingame lvling system, say where you can put points into accuracy, dmg, life, etc for your soldiers.
4. Needs a static way to gain tactical points, so far all i can gather is that its random.
Its a great concept just needs some fine tuning.
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OK WHAT THE HELL!? In the very beggining, when you start with 4 guys or whatever, a flamethrower walks up and sets all my dudes on fire and they all die -.-
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THIS GAME IS VERY REAL
dont complain
as...
1. german nades were able to be thrown twice further then US ones. but they had poor accuracy
2.friendly fire is hard. even right now, you will hear guy shot his bud in war by accident.
3. in warfare, can you tell if enemy is crawling or dead? they are making sure.
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sandbox....
In real life the Germans could throw them farther. It was a stick with the frag on the end. They could throw those things probably twice as far.
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Why is it that the Nazi's always, always throw their nades farther than any of my troops could ever hope to? Please balance that in your next game!
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very real still. i like it when people get shot they go
" FVCK ive been shot! some one go fvck that bitxx over there!"
lol
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another good plan would be to allow target designation with an officer of high level trooper, that way the plaer can identify the highest level threats and deal with them