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Dman27: 1. it's said that mute button will be added 2. Infantry specialist ribbon (or so) reduces the timer to 30 seconds 3. get scout they're faster but i've seen just as many boxes dropping on my side as enemy side 4. they can't turn completely sideways maybe other end higher than other, but not totally sideways 5. bazookas can blow up bunkers that's why concentrate fire and snipers were invented to this game. Every larger explosive (all but grenades) can destroy bunkers, if bomp drop direct hit didn't destroy it, it wasn't direct enough. It's best protection against arty and bombs, but being able to destroy them prevents you from building wall of bunkers with nothing but gunners. 6. Bikers are annoying yes, but grenades or bazooka are generally good strategy (also concentrate fire again).
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It would be rather pleasant to be able to choose to give spec ops greandes or not , bit annoying when your 175 rifle spec ops is killed by another one lol still great game though.
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PLS READ!!!IN THE START OF THE GAME ADVANCE UR UNITS NEAR THE ENEMY BUT NOT TO CLOSE THE ENEMY WILL ALWAYS HIDE FROM UR MEN
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get 1 jeep,4-5 soldiers,1 engineer and put 3 soldiers in a ditch or watever its called and put the engineer and oh yeah a machine gunner in a bunker and place lots of barb wires especiall on the sides and on your front
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I love this game.
I can't stop playing but even then I have problems.
1. Mute button is desperately needed.
2. The fact that it takes 60 seconds (which doesn't feel much like 60 but more 75 seconds.) to call concentrate fire again, kills me. 30 seconds would suffice.
3. When the supply boxes land on the OTHER side of the field where I can't get them peeves me to no end.
4. How the trenches will turn sideways....
5. Enemy bazookas blowing up my BUNKERS! If a direct hit from a bomb drop doesn't do a THING! I could understand it killing my men inside, but destroying it?! I spent 5 tactical points on that thing!
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I just bought 10 riflemen in a row and none had over 35 rifle and only 1 had 80 morale... (the rest had less than 40)
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Bliska, the enemy waves will not change because of the troops you hire, instead the waves are generated RANDOMLY. I once got a tank on level 37. The amount of artillery and airstrikes do change, however, when you go past the squad "limit" of 6 soldiers/vehicles/AAA turrets.
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Yes, Krahaldir. I had once. And, actually, it seems that if u buy a signaler planes came (much, very much) more often too.
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I have experienced all of the Blitz waves. (Panzerfaust wave, Tank wave, Normal Troop wave, SS troop wave, sniper wave, and the final assult which is on wave 100. Building a bunker does not affect how many enemies you get or whether you get Blitz waves or not. In fact, building a bunker/trench raises your squad's survivability rate. Get an Engineer ASAP and replace if necessary at ALL times.
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Make 3 tanks. . and 1 officer and 1 signaler. . .
and 1 bunker go all inside except tanks. . . and call for the arty strike everytime ^_^
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when you soldiers die call in flamethrowers. they are cheap they kill fast and if the enemy is on fire there is only a 20% chance of the flamthrower catch on fire
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93.57% ... wait... no... make that 94% of the comments here are just complaints. if you agree with me... don't comment. lol xD
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ok so whats the highest wave u guys been 4 me its 175 i have 4 snipers 150 rifle wif 100xp 3 morters 50 rifle 20xp 2 bunkers 5 trenches 2 tanks and 750 kill and a bloody aty blits comes up and killes me tanks everything exept snipers and a boss wave comes with 4 tanks and 2 halftracks with 2 morters 3 bazookas and like 20 foot soldiers and i died xP
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What's up with when my pyro burns one of their soldiers and he catches fire then runs by-BY- one of my soldiers, inculding the pyro, and sets them all one fire? The fire itself does not do FF though. Help?
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okbI get people on a bunker. 1 german throws 2 grenades a tmy people. the prob is that I had a person with 59 rifal and he hade a bar and 2 outher people with tompsons