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fkin ovveran rule is very stupid, i have 1 hero for a reason, s he can kill everything!! then i lose cus 2 germans walk onscreen??
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A nice addition to the game would be to make your units NOT fire on enemy flamethrowers when they're close enough to get caught in the explosion. It would be one thing if the player had direct control over the targets, but when a soldier with 60 rifle skill and an M1 Garand decides that he needs to die in a fire, it sort of puts a damper on overall strategy.
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Seems to be somethin up with the supplies. When they land the germans can be a good ways away and still collect it, but the player has to send a man on top of the crate to receive it.
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A couple of times now I've managed to get a negative amount of Tactical Points. German grenades are crazy strong. Do trees and bushes offer any sort of cover? I mean, you can just walk over them without slowing down.
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the gam is still buggy, but in the designers defence, theres a lot to go wrong and urbz has fixed a few problms, keep working on it and it will be a 6/5 game.
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Excellent game, even more so with the improvements. And no worries about the whiners who keep complaining about getting their arses kicked. Experience is what makes better soldiers, and better player too, with the ribbons that are kind of "power-ups". That's all.
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people saying trenches are usless they don't lower damage but they make your units get hit less they attack with 4 infantry hit 1 of my guys dealt 75 damage but when they attack with 10 none of my guys were hit (they were in trenches)
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Great game. Maybe you should but a campaign mode, possibly. Or some reason to take more ground i.e. the more of the field you control the more tactical point you recieve. And I agree that the TP come in wayyyyyyyyy too slowly. Maybe make a difficulty meter for those that want a slightly faster tp regen.
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One good way to get lots of points early is just from the start run your guys right to the end and onto the next battlefield if your lucky u may have ten on the next one, keep doing this about 5 gtimes tis quite fun then bunker down and defend
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-1- Bazooka is worthless, because it kills more of your men. maybe replace it with a mortar or grenadier?
-2- BUG Trenches just disappear without refund? :S
-3- Units on fire burn/die to slowly
-4- FASTER TP, way to slow (more units die -> refund TP?, less units -> more TP?)
-5- button for music and stuff, and red light for a spotted plane?
-6- Bunker isn't worth 5 TP, improve it or change the price
-7- Special opp isnt much better than an engineer
-8- More health for expensiver units, like 125 for Eng, Sig and Off and 150 for Cov opp and Sniper
-9- All Units are a little slow, maybe an upgrade for that or so?
Great game though
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its fun when u have 2 tanks 5 trenches 7 gunners and 4 soliders with 60+ rifle xD and then french res. has like 75 health and 2 rifle xD lol dont get them there crap
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Okay so its a really addictive game and fun to boot with strategies and such but it is so full of bugs it is irritating to heck. I logged off with Major rank last night after 4 hours of playing and log back in with 1LT and only the first medal award out of the 8 that I earned. Other glitches include trenchs jumping from the bottom of the screen to the top, jeeps after advancing being stuck in place, 1 german counting for all ten and overrunning me when it touched the bottom of the screen, grenades appearing on medics, non injured fair morale unit stuck in place with no enemies on the field....etc
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**TRY THIS**
Run your guys almost all the way across the map, what would be about their 20 yard line if this was football. Then buy everyone SHOTGUNS. Keep buying standard infantry and giving them shotguns. The shotguns OWNS even in the hands of someone with low rifle skill. Eventually you'll need a medic and a guy at bottom of map to catch stragglers and droppers, but keep building the shotgun force at top and it'll MOSH all who oppose.
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hmm... jeeps dont fire, bunkers are worthless, medics not nearly as usefull as the could and nor do i see the use of trenches...
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this is the first game I have added to my fav list...I have to say I cannot get enough of it....and I cannot wait till the midevil version comes out!!!
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I love this game...and I'm slightly addicted to it, but I get a little pissed off now and again by the bull shit that keeps happening...It seems that having a trench make your men MORE likely to die...and just having it so you can get massive air striked which kill most of your men and then having a giant wave of enemies come...Thats a bit insane
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To all that complains about over power to germans they have to be better since you can get rank and they dont youll units kan be better with exp their cant...
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Okay the weird thing happened, I killed a flamethrower guy and his dead body kept on moving he till he finally blew up which was right infront of my guy's so ya might wanna fix that bug
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This is an excellent framework for a game but it needs a lot of work. First, there should be a return to menu option when you pause, a game like this absolutely must have a quit option. Second, it should be able to be played without sound, some simple visual indicators would accomplish this easily (something like "incoming airstrike" displaying instead of the sound of planes). Third, the AI of the soldiers needs to be adjusted slightly. I understand that getting experience for soldiers is a big part of the game but, even the greenest of soldiers isn't going to just stand there while the germans mosey past him when he has a shotgun in his hand. I feel these would be easy enough changes to make and would greatly enhance the gameplay experience.
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WTF!!??! enemy gunners are WAY better then ours. they hit 50% of the time and do 40 damage! what is up with that? while MY gunner misses 90% of the time and hits a 6....
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Just a couple comments:
- Get a move on those visual cues for air raids and artillery. They're necessary for playing on a computer without sound.
- When you are looking at the stats of a soldier on the right side of the screen, the action menu obstructs their information box.