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lol a enemy flammer flammed my unit in a trench on a infanteri blitz and soon almost 50 enemy and 7 off my unit burned to detht
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I must admit that the palaside and the TNT have been GREAT help. The palaside especially help when trying to cover injured soldiers, while the TNT, which I have not used that much due to the TP it costs, is helpful also when trying to kill a certain amout of time. I'd like to try and use the TNT with a tank; because, it might work when blowing it up. I only have 1 suggestion, well, 2.
1.- The possibility to change from the Nazis to the Americans.
2.- Bigger blast radius for the TNT
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Use TNTs. Very useful. Like mines. mines and TNT are good combination for vehicles. But German engineer disables it. Thats why when theres and engineer and my TNT position. Detonate the TNT before Engineer disables it.
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Supplies Party Badge (easy – 5 points)
Collect a crate of supplies in Mud and Blood 2
You acquired this badge on Dec. 04, 2008.
Field of Screams Badge (medium – 15 points)
Kill 100 enemy troops during a single game in Mud and Blood 2
You acquired this badge on Dec. 07, 2008.
"Bunker? I 'ardly knew 'er!" Badge (hard – 30 points)
Survive for 50 waves while suffering 10 casualties or fewer in Mud and Blood 2
You acquired this badge on Dec. 24, 2008.
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this game is supa easy until around wave 45 where those motor bike thingies zoomed through the defence which kinda stuffed me. on wave 59 i kinda got totally owned by the germans LOL
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These new updates are awesome, but when you try and use something with a cooldown timer, you can't see how longs left as it instantly flashes back to the previous menu and the description for whatever your hoering over then comes up, not quite sure how you could fix it:P just sayin
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My first arty wiped out my machine gun, my special ops my bazooka and 3 of my ordinary soldiers plus my little french resistence guy.
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I keeped alive by keeping my machines, special ops and corpse men out. ANd a bazooka. A tip keep a flamethrower right at th end of the thing so wen enemies come in they get 'burned'.
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damn gpsbing how?!?!?!
i just got to like wave 116 and killed 860 or so baddies.... i mostly got lucky by having mortars and bazookas to keep the enemy from rushing , and then i had speical ops with bars to finish em.... and i had signaller do like 30 sitreps
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you guys said i should pause the game when i see arty blitz wave to get all guys to go into a bunker.... what? if i pause the game they're not just gonna magically run into a bunker. anyway i dont even make bunkers, because mortars, bazookas, special ops (/grenades) dont work in it. and thats how i roll. i guess arty blitz waves will just be like a game over for me
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avenger look at the description and click where it says collection of guides and walkthru to find a list of medals... there are now 39 of them
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i start the game with 1 engineer in the middle of the screen with an officer from a ribbon, and 2 regular soldiers with shotguns at the top of the screen, that help stall for a plan.
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btw, you get 5TPs when a boss wave hits, so you can use those to throw a bunker on top of your cam net, and if you had 5TP saved you can place a new net after the blitz.
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To survive an arty blitz wave, you have to build a bunker. When you see the artillery warning, pause the game and let all your guys get into the bunker.