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Strange, tiger tanks die after a direct hit from zookas, artys, bombs and ATs. I suggest you try again to beat them. I all else fails, mines are only 1 TP...
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dude...PLEASE MAKE TIGER TANKS EASIER TO KILL! they never die, mortars,m3s, aaa tanks bomb drops artys ive tried it all and nothing stops those immortal bastards please make them easier to kill
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They are called M3 AT guns so your not wrong on both tries Bob. And yes cam nets are amazing, though if you think about it, they are realistically speaking, expensive.
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Stop posting those, its not really an accomplishment to get those badges you know. Most people get them on their first run if they know what they are doing.
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Supplies Party Badge (easy – 5 points)
Collect a crate of supplies in Mud and Blood 2
You acquired this badge on Dec. 14, 2008.
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Field of Screams Badge (medium – 15 points)
Kill 100 enemy troops during a single game in Mud and Blood 2
You acquired this badge on Dec. 14, 2008
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"Bunker? I 'ardly knew 'er!" Badge (hard – 30 points)
Survive for 50 waves while suffering 10 casualties or fewer in Mud and Blood 2
You acquired this badge on Dec. 21, 2008
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Wait sorry, the v1 was a 'flying bomb' which then later evolved into the first ever rocket-propelled bomb created called the 'v2 bomb'. Sorry for the flase info.
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Alright, for the V1 bomb's identity, its a missle that suddenly comes and lands on your base without warning. The explosion doesn't deal too much damage (your soldiers that are entrenched will sometimes survive a direct hit), but it can ignite your soldiers on fire.
As for the new interface, just learn the numbers, after a few games using the interface would be a breeze.
Doesn't take that much luck to reach wave 74, try to hold off buying M3 as they can't hit stuff for peanuts for now.
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made it to wave 74 with no tanks, M3 cannons, or spec ops. Just 5 regular soldiers, a radio man, an AAA cannon, an officer, and a lot of luck. At the end of the wave a tiger tank along with 2 mortars and a load of troops overwhelmed my little fort.
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Damn it!! Tiger on 41wave but it come on my screen 1 sec before it disappear when the game say german change thier tactic. The V1 bomb no warning. Fix it man!! i survive v1 bomb because i line soldier in vertical (5 guy).
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Dang it, the supply crates land on the enemy side half the time! Those suppliers really need to watch where they're sending the boxes.
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NOES! I got to about wave 6. Owning with two soldiers equipped with BARs, Two gunners with 60 or so rifle skill, a frenchie decoy, an experienced medic, a zooka, an officer, a sniper, two bunkers, 4 trenches and enough camo nets to get the count to 3 and then...
SHAZAM! An arty blitz appears like magic and kills ALL BUT THE FRENCHIE. I'm not complaining. I've had enough experience on this game to complain about things like that. I just though I'd let you know about my misery. You know, have a good laugh at it. After all, I guess it is S-LAUGHTER
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since people r healed by medic maybe can use engineer to repair jeeps,tank all those vehicles like aaa gun also?that wiuld be better
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It appears that whilst many things were fixed and/or added, the very vital 1TP gain per wave has been removed in the "Last Stand" alternate scenario. Nice to start with a bunch of TP but without running TP there's is little hope of even keeping pace with the game at later levels. Please restore running TP, thanks!
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ok seriously i just sat around doing nothing. i ordered 3 snipers i had a specops and a scout i didnt really care bout game so i waited til 20tp and grabbed a AAA then ordered 4 zookas later. wave 101. too ez.