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Yay Coward with a bar i give him in an a soldier dies so he runs with offcier grrs i will get them for leaving the signaller to die
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@dbzfan: Casualties register as troops whose HP reaches less than zero. Even if they get grazed (1 or 2HP) it's not a casualty. And agreed on his badge problem, at being more than 10 ten soldiers KIA.
My input on the Grenadier shitstorm, there can be quite a few of them. From wave five to fourteen I had maybe thirty-seven Panzergrenadiers run across my screen. Thankfully I used my old tactic of Gunner, Eningeer->Bunker, Sniper, Ranger Gear and rode it all out.
Though, it doesn't necessarily need to be toned down. It works just fine :P
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Damn, first game after I delete my cache three days ago (and first I've played in a few months) and I lasted 36 minutes with a score of 3.6K I can approvingly nod to myself.
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Very nice game. Unlike the other comments, I sorta like the unfairness of the game. Being able to piece together what you have correctly is really what seems to matter. Very challenging, lasting replay value, 5/5.
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i also think theirs too many grenaiders lol i was being blown up on wave 2... rly u need to make less come in and make them come in at later waves like wave 10 or 15 maybe...
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guys quit complaining about the difficulty its not made to be easy and Baconman9 bazookas and mortars are made for staying back and firong explosive rounds and Arthur02 the reason you didnt get the badge was you probably had more than 11 causlutes or however you spell it and im pretty sure it dont just mean dead soldiers but ones that just got shot too ok?
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Bacon: Mortars are meant to stay in the back. They don't want to fire high explosives that close, do they? Plus, they /know/ they're vulnerable. Perhaps invest in some Snipes? ;P
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You need to fix 2 things 1. To many grenadiers on screen, so half my men die, other half run away. Too unfair. 2. Too many germans just sit in the back where my men can't hit them. The bad part is it usually is a bazooka or mortar
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Okay. To get the Badge worth 30 points, you must survive 50 waves and lose less than 11 Men in that time. Also, the reason men run off the screen and disappear is due to morale. Seeing their fellow soldiers die shakes them up, and they call it quits.
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make the next Bloob & Mud better & easy i got over run to quick & give up more TPts instead on 2 give us like 10 or 20 so we can get ready
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awsome!!!i got a soldier with 55dmg!!! 1 more comment:omgomgomgomgomgomgomgomgomgomgomgomgomg!!!!!
SET NO CLOSE COMBAT!!!! A GROUP OF 7 SOLDIERS DIE FROM CLOSE-GUN-COMBAT!!!!
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This is a okay game with very very slow getting tatical points. A German Soldier come and close combat with my soldier, the mine has 100 hp and then 20sec.....my soldier die of taking 138 dmg!!!!!!wth????
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why did this happened, a bomb was dropped and half of my men died and the other half went to the bottom of the screen and dissapeared
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omg wheres my last hard badge? GRRR i got passed wave 50 with only a tank and a rocket guy standing then a huge stike came in and killed all my guys but tank and rockret guy
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experienced a bug probly not common, was playing my last person died then it refreshed the map i had no troops and 4 tactic points with 8 enemies behind the lines from last game
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Men that those it!!!!! im so piss right now, there is soemthign worng with this game, that moral is the reason i lsot again at wave 104, How is it possible if i have more fire power and they jsut blow one misserable AT (I got 2) a medic a signaler start running and my moral drops like 50% overall!!!!!! Thats some serious design problem >:(
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with nebelwefers being as lethal as they are, i really wish having more officers would allow for more fire commands. if one doesn't take those out quickly, it's game over :/
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Ji I have been playing mud and blood for a while now, and feel the need to ask...is any way to survive blitz and waves +105?
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huh. after moving up 7 screens, and getting his morale to 32, the mg started working again. strange, but at least i can finally enjoy having an mg with 107 rifle :D
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UGH. a new bug. mgs that are become pinned while set up simply refuse to fire anymore; they never recover. the worst part of this is, i just got an mg with 107 rifle -and he's eternally pinned down! even morale boost won't make him fire :(