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mrfe, dont lie. it is impossible to get a tank on Random Squad, and everyone will think youre a noob (and rightly too) if you lie about those things.
am i right guys?
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finnally got the bunker i ardly no er badge,at the expense of only getting to wave 57,bassically i had 5 soldiers,a medic,and a sniper,all where equeied well,(one even had a bar machine gun) i was doing fine didn`t expect to get the badge,but i did =D,then of course the next wave a tiger I tank annihlates me X(
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i got to wave 105 yesterday!! i was doin great i thought i could last 4ever but arty hit nd tht was the was of my men
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Supplies Party Badge (easy - 5 points)
You acquired this badge on Dec. 06, 2008.
Field of Screams(completed)
Field of Screams(completed)
Field of Screams Badge (medium - 15 points)
You acquired this badge on Dec. 07, 2008.
"Bunker? I 'ardly knew 'er!"(completed)
"Bunker? I 'ardly knew 'er!"(completed)
"Bunker? I 'ardly knew 'er!" Badge (hard - 30 points)
You acquired this badge on Oct. 14, 2009.
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THey shoud make it so that the vehicle and stationary fity cal. machine gunes can fire at aircraft that is realistic that is what they used for air defence any way
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1 gunner 74 rifle and 86 morale, kept up against 6 waves by himself, I now have 4 guys and the gunner is NCO, I will never die!
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heh... my bazooka soldier died in a hand to hand battle well both of them died he german and my soldier died at same time XD
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You need to actully make the medic fight back i dont care if you give him a low rifle skill and fire rate it just seems like if you have a pistol use it
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shotguns at long range are PERFECT for pinning the shots spread really much around the enemy the a sniper can take them while the enemy is pinned
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the hq in its current state is unusable. not only is it is WAY too weak -and the death penalty way too strong (it ought to take 50-75% of its bonus tps, not 100%!), it is the first thing that gets targetted by artillery, even if it is behind a palisade. on that note, another gripe is that the new anti-artillery function cannot be called until one shell has hit somewhere on the map -and then it just turns into smoke artillery, which destroys palisades and the hq! anti artillery ought to cancel all artillery PERIOD, not turn it into smoke artillery. i don't care if doing that will cost 1 tp more, i just want an anti-artillery and hq that works.