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I believe enemy bazookas fire a bit too often. They SHOULD fire less than allied bazookas, seeing as one of their shots can easily destroy 10+ worth of TP, and there isn't much you can do about it, whereas our bazookas only kill a couple of units tops, and they have unlimited reserves. It'd be nice if you could differentiate the two to make it more balanced.
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Sorry for posting so much but I believe pretty much all my points are valid and the purpose of them is to possible help you improve the game, rather than just either saying "good job" or "OMG -1000/5 i hate ur game"
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Didn't you say bazooka and tanks will prioritize other tanks first? During the time my tank was still alive, it shot twice at enemy units, and only once at the enemy infantry that was there the whole time.
My bazooka guy shot at the tank 3/4 times, but twice the shell just flew OVER the tank and didn't even explode.
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Shouldn't you get more accurate the closer the enemy is to you? I mean, how does a gunner miss 19 of a 20 shot barrage at a guy like 3 feet away?
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What are you talking about? These glitches are all caused by the game, not my flash lol. I have a fast computer and recent flash. I don't think it even COULD cause glitches like that if I DID have an old flash version.
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Enemy units continue to fire if you pause the game while they're firing. (And yes, the shots they fire while paused DO do damage. They also cause your units to crouch and the little bullet pock marks on the ground appear too.
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Also sometimes when I hire a unit (generally when all my units are near my own side of the field), I'll somehow advance to the next field, leaving all my other units behind, as well as the enemies.
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2 consecutive boss waves... is that supposed to happen?
Also there's a glitch where sometimes all my units descriptions turn into "Tank" instead of the unit they actually are. Also, the tank's squeaky wheel sound continues to appear even if my tank is gone or if it isn't moving.
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Trenches and bunkers still do stuff.
They jsut seem a tad nerfed though.
Easier to be hit in than it used to be, but still the same drwabacks. Seesm a bit unfair at times.
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at least before the update you had a a chance of not getting wiped out by a bug. now trenches and bunkers don't do anything at all half the time.
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Also: isn't artillery supposed to be only 1-8 blasts? The last one that hit me shot 12 and counting (I died on the 12th)
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First enemy that comes in chucks a grenade, bringing 2 of my guys down to 30 hp and and then he shoots a third guy taking him down to 50.....
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just had an idea for a ribbon if you put any more on. A Deadly Propaganda ribbon after you get 100 germans to drop their guns and run away. haha
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lol i had 67frenchies in a spot dsome a bit away my medic came to heal them then it became a red void i couldnt see anything
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Game desperately needs low-quality settings that remove things like body gibs and spent rounds, they slow the game way down.
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Urbz,
Thanks a lot for the new updates,I really appreciate it.
The game is really great,it just needed a good deal of tweaking.
Thanks again for the continued work on it.
MEDICS!fixy...please? ;)
Raising my rating appropriately.
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Yeah. The update for the game took one step forward and three backwards.
I deployed on a map that had three starting nazi snipers. Then the second deployment had ALL the air drops land in one spot at the top of the screen near the enemy. This game went down the drain worse than it was before the update. If only I could give it a 0/5 instead of a 1/5.
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pause button dosent work they stop moving but they do not stop shooting plz add something like a german health bar so we can see thier life
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Very good game just gets fustrating - I cant seem to last that long before germans get super efficient at killing my men by either arty or airplane