Under rating threshold (hideshow)
Only bad thing about tanks is that if enemies get too close, it fires a cannon right next to itself, or sometimes, directly on itself and blows up.
Under rating threshold (hideshow)
*Who ever is reading this re-post this*
Some useful updates:
Bunkers go Semi-Transparent when the cursor goes over the top of it.
Fix the tactical point (Or TP) rate.
--Reason: I was playing for 3.5Hrs last night and got the rate of 1 TP per 6 minutes at one stage--
Fix pausing glitches.
--Varies from the Crate drop glitch, attacking while paused glitch and others--
When the gunner on the jeep dies a Gunner (Reinforcement) can take his place.
Turrets.
Under rating threshold (hideshow)
i gotta say this is a really good game although it leaves some thing to be desired. I enjoy playing it and it has a lot of potential. Also, this would be a great game to have a standalone version for.
Under rating threshold (hideshow)
if you give a solider 200 hit pts through heroism, a medic will not work on him when he has less than 200 but more than 100 pts.
Under rating threshold (hideshow)
Dude can you make things solid like bunkers. And can you make the top of bunkers tranparent. That way the soldiers go through one of the doors and you can see them. Also you can lay on top of your soldiers can you make that not happen so its more realistic for player. It should affect germans and players.
Under rating threshold (hideshow)
Why exactly are your OWN bombs that you call dropped in a random spot? An enemy tank came in, and I ordered a bomb drop (costing 3 points) only to have it dropped directly on my own tank and units...
Hell, your OWN bombs are worse than your enemies bombs, since they use up your tactical points too!
Under rating threshold (hideshow)
Gunners are excellent for pinning the enemy down, and if you can get one to level up some (and if you place it in a bunker) it's accuracy will go up lots and it will be extremely effective.
Under rating threshold (hideshow)
Mirage: Why would you ever give your Gunner an M1?
Daen: You get 1 tactical point at the start of every wave (boss waves give five). Officers can also give you tactical points every now and then, depending on their level.
Under rating threshold (hideshow)
Do gunners themselves shoot well out of bunkers, or does the gunners' default gun shoot well out of bunkers? As in, if I were to give my gunner an M1, would he get a rate of fire penalty?
Under rating threshold (hideshow)
Hmm, I tried to open up the game again a minute ago, and it stops at the loading screen. Anyone else having this issue?
Under rating threshold (hideshow)
wow wtf? my tank just vanished or something, none of my guys have grenades or anything my tank just vanished after i killed a guy who walked under it
Under rating threshold (hideshow)
im so pissed off i was colonel and got a lot of ribbons and the someting happened and my ribbons dissapeared and y went straight to second liutenant
Under rating threshold (hideshow)
29,000 points. And I could've gotten WAY more, but I decided to just leave it on overnight. (At game over I had 147 tactical points stockpiled XD)
Under rating threshold (hideshow)
I use the original 4 soldier (restart until I get a 50+ rifle) and get him Ranger. Then I get engineer, 3 trenches (one up front and middle where I put 2 weakest soldiers as target bags, and two other farther back and on the sides for important soldiers) medic, Bunker, gunman, signlar, Officer. and then I just replace what goes missing.
Under rating threshold (hideshow)
Best anti-germ tank method are mines... does it every time. 3mines=1 tact point just lay them across the board where the germ infantry don't reach but the tanks will...it owns. (don't walk on them though) ^.^