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People need to stop requesting helicopters for a WWII game. Love the changes, keep them coming! ( A mute button would be nice....)
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Voland: He is working on the API.
Whomever thought arty was nerfed, think again. I just got some incoming arty at my position. ALthough they didn't hurt me. (thank imaginary antromorphic personification)
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Digging being a Colonel now since I average about a hundred tac points left over after my previous game, so I start with 4 soldiers with M1's, an officer, then can buy my 2 tanks, engy, sig and hunker down fast.
Fast forward 2 hours, and a 16-shell artillery barrage annihilates every last soldier. Seems unfair that I can only have up to 9 rounds or so.
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Let a medic heal a unit completely before running of to another.
now he heals 'till the units health is 1 higher than another soldier, then runs across the field to heal the other 1 point, then goes back to heal the first 1 more points, then runs back, and so on...
PLEASE add SOMETHING to the game wich can make the next wave stay away for like 15 seconds. this way you can at least push forward without getting a lot of crosses cuz your last soldier decides to stand around waiting for the next wave to come in, and then decides to come after you, giving 6 crosses i wasn't supposed to have...
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Great game, really addicted to it. Nice job doing the patches, makes it a lot more playeable =)
yet, i have some small points u might wanna patch too:
-if you point your arrow over a unit with a grenade, and then put it over the medic, he has a grenade weapon icon...
-when i moved all my men up the screen, the last to cross spawned back to the beginning of the map... he died and i went to the other map but with 6 extra crosses cuz a new wave entered after he spawned back in...
-whats with the barbed wire with holes in it? ^^ germans seem to walk right through on most points...
-have you tought about some sort of function so you can rotate stuff?
would be really handy for the trench...
- if a bazooka shoot from behind a trench, he hits the trench. is this a bug or is it menth to be like that?
-does water have any (dis)advantages? cuz it doesnt slow down units or anything, they go right through.
-Tanks can drive over bunkers? :o
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bunkers need work too. Sick of new spawn german regular nailing my gunner in the bunker from across the entire battlefield, through a forest of tress, wire and trenches one second after appearing.
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german artillery is out of control now. I got 19 shells. Everything on ther screen was killed including 2 bunkers and 15-20 of my forced. Game over.
Gunners are broken now. They ignore the gunner that is mowing down my troops to spend another minute shooting at a dead guy. It also seems silly for two gunners to keep shooting the same target.
It looks like you changed something with when soldiers feel safe enough to move. There will be one pinned down half dead german on the screen and everybody stands still ignoring movement orders.
Medics are still broken. They should stay where I put them for at least 30 seconds. Drive me nuts when they jog across the whole battlefield over and over again barely healing a point before jogging off again and getting shot.
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Could use a mute button, since it lacks a save mid-game function, it'd be nice to be able to take a break, mute it, and get back to it later on.
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Has anyone else been artied since the new patch? I think theyve been nerfed!! WOOOT!!!!!!!!! Finally not a game ender!!! I think I can take this game now without wanting to punch the screen!
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medics would acctually be worth 3 tactical points if they either healed faster and in a slightly larger area or did what you told them to atm my medic commiting suicide because someones health has dropped to 99 is very annoying
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i kinda figured out tanks. Back them up a bit. They are definitely stupid and broken. But the way to fix this is keep them a little lower, dont let guys get near them. I have them inline with about the paratrooper button. Unfortunetly this means no front line of shotgunners, but its worth not having ure tank 1 shot itself. And make sure you have a strong back line to stop guys from gettin close to the tanks. And use air superiority so no troopers drop. Because then the tanks will manage to shell ure bunkers and men too.
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bliss44
you are absolutely right. I love this game but it makes me want to throw my PC out the window.
It is like a beautiful woman who is great and bed but anytime else she is annoying as hell
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Tanks seem even more broken now.
Almost exclusively fire upon themselves. COuldn't there be worked in some sort of minimum distance parameter?
ALso, flanking troops removed does not update.
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Rofl@ Loomer. He has 110 comments. All on this game. Loomer, go to http://www.arcadeprehacks.com/ and play there. But cudos to the developer. This is one of those games that just frustrates the hell outta you. Reminds me of the days I would throw my controllers at the TV or smash em on the ground. You only do that for games you love.
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Deserves better.
Loomer, stfu. that happens in war sometimes.
PC, IN real life you can destroy barbed wires,stupid. Jeez,nerds.
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next screen have a chance. oh no... wait... 2 hip shot german haxors killed 2 guys even tho they in banker and behind tree then fluke naders get direct hit on man in trench I sooooooo want to love this game but it is even more annoying after latest update
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Why didnt you fix the spawn problem? Yet again I sent through all my men only for one of them to respawn on same map. A medic against 5 newly spawned germans game over - impressive bug
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whats the point Paratrooper gets shot as soon as he lands then 6 men cant take out flamer who waltzes through and flames another para just after hes arrived YAAAAAAAAAAAAAAAAAAY
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4 crosses down right from start because enemy spawns 9 sprinters in first wave and fluke nade 2 of my men dead so left with 2 men and no TPS - GREAT UPDATE DUDE NEXT TIME DONT BOTHER!!!!!!!!!!!!!
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why is impossible to have so many men kill german MG in opemn ground but they always kill my MG in bunker????????????????????????????????????????????????????
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fark me no sooner have I typed than another perfect nade takes out all my men in trenches - wouldn't mind but the amount of tps generated doesn't come fast enough to counter retarded AI like this....
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sesesese - bunkers lower your shooting ability dramatically for all but MG as I understand. just wasted 15tps on 4 paras and medic all in a trench that were all killed by a grenade that landed miles away. amount of times I've thrown grenades on enemy tmuch closer and they barely even register damage sheesh....