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Might be a little more fun if you place those buttons on the outside of the game map, I know you can press shift to hide them, but then you can't use them. and what's the deal with people on fire and walking through other people? spread the fire it says in the tips it can happen. it seems once the enemy gets behind my sqaud they just get ignored.. even after an officer designates them as a target. sounds are nice, try a pause between each wave so we can pick some upgrades and realize what wave we are on.
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the hero thing only does 100 health back i try rez -150 guy and didnt work, screaming of a man on fire is annoying, mortars make u cry.... it is unforgiving with bazooka and grenades, in general great idea bad execution and who would play this so much to get general make it easier to reach it....
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Calyad's Strategy Guide:
1. Save up: Buy a jeep.
2. Buy an engineer.
3. Build two trenches, side by side, middle of the field. Put everyone in it (you will get soldiers from touching crates with yer jeeps; stick em in here too).
4. Save up: buy a second jeep. 5. Save up: buy AAA cannon.
6. Save up: buy a second AAA cannon.
7. Die, but get yer badge.
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All of you that say: "This game is bad"...
=> You dont have a f*cking clue. This game is awesome, as are all of urbz games.
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Bleh completly horrible. My acc was only 5.5% while the enemy's was 13.79%. I don't know how many waves I survived, but it was enough for the card so I'm fine. for now. 2/5
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Wow, I can see how this game COULD be so great. I can't stand how bad the AI is. Can I please have higher than 15% at point blank?
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Wow. K. This sucked.
1. More directions.
2. Don't hide them behind fancy army terms.
3. If a soldier walks under the buttons you can't grab him.
4. What the heck is a wave? This isn't in the instructions.
5. What the heck is a crate? This isn't in the instructions.
6. What the heck is the deal with airstrikes? This isn't in the instructions.
7. My last stat screen had 3 different NaN answers. You aren't even doing basic arithmetic checks?
8. What the heck do all these upgrades up and down the screen even do. Is there any organization to them?
9. There is no way to cancel an upgrade on a misclick. This especially sucks when comment 3 happens.
1 Star.
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Gosh, the AI is pretty horrible. Enemies will keep on going past the line even if there is someone blocking them, flamethrowers won't fire at enemies next to them sometimes, some units shoot at dead bodies, and the list goes on. >.>
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As a challenge game I thought this would have good directions and be fun. Or maybe one of those would be true. All I have to say is... ech. It's a chore to play, not a pleasure.
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Took nearly an eternity to load, but when it did, I found it semi entertaining. I'd give it 3.5 but since I can't, a 3.
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Three things that would make extreme improvements here:
1- Go with something a little more complex than a one-button interface. Even left-click to select, right-click to move works. As is soldiers keep wandering towards interface buttons and trying to order medics to heal someone just leaves me selecting the injured unit instead.
2- Interface feedback of some kind. Specifically, I can never tell if a soldier is properly benefiting from nearby defenses in any way shape or form.
3- (and this is somewhat related) give soldiers enough of a rudimentary AI to, say, hop into a trench if they're right on top of it.
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I played the game for an hour assuming that I was doing something wrong BUT THE GAME IS FLAT OUR AWFUL. This is the first game that I have ever given less than a 3 to and I give it a 1/5....complete trash...soldiers have absolutely NO aim what so ever and it's way to luck based...many glitches and many unit that are underpowered/overpowered...I say it again...TRASH what a waste of time. Both creating it and playing it.
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The game's just too random. It can end easily with a well-aimed grenade, bazooka , air support...The soldiers can't shoot for Christ's sake even when the enemy is in front of them. Vehicles can stop firing for no reason and enemy has super accuracy (at least compared to mine) and they seem to have tons of tactical points to do air strikes, arty, .etc
Rating:2/5
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Repeatedly my engineer "stopped" being an engineer and was thus a waste of points. Game needs some improvements, with some work this could be awesome.
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Generally unimpressed. Controls are sad, unit accuracy worthless, information from the game regarding your progress meager, fortifications worthless, automatic weapons of dubious value, just a poor design in general.
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i wish it told you in the stats when you how many waves you fought through in the end stats since it doesn't really tell you in the gameplay.
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its a good game. Xwithme use concentrate fire on an enemy. Nytemare19- press shift to hide the buttons, shift again to bring them back