Under rating threshold (hideshow)
So, mobile artillery cannot kill my pillbox, but 10 german soldiers can just stroll through un-affected.... that makes sense.
Under rating threshold (hideshow)
artilery blits is nothing at wave 99 and yes i mean 99 i got the super uber omfgwtfbbq blitz was like 5 tigers and it did not count for me reaching wave 100 so dont complane till you see that
Under rating threshold (hideshow)
@wargod124: The next update is the very last one (and thus the best one, I'd expect) so it'll probably take a while for it to get here. He's still working on MnB: Recon, too, don't forget that.
Under rating threshold (hideshow)
Hooo hoooooo hoooooly shit. My lone bazooka just gibbed an enemy officer and exploded the two Opel wagons that were to either side of him. I'm keeping this one.
Under rating threshold (hideshow)
@SonicPower, that strategy is really bad for quite a few reasons. For one, you want to keep your early troop count low, because having more than six gives the enemies a chance to airstrike you. Second of all, grenades are a terribad idea when those infiltrators get near your men. Finally, when you have constantly dying troops (You mentioned you replaced them 13 times), the troop morale drops per kill (most troops run off at the death of an officer).
Under rating threshold (hideshow)
sonic wave that not a good strategy i have made it to wave 127 with only a spec ops a frenchie highly trained frenchie a medic and a gunner
Under rating threshold (hideshow)
So, when at start you'll need ribbons, and without them for the first games you might get pissed off easily. You can prevent it by
Make your 4 soldiers advance one time, it gains you one extra tactical point.
: Send your 4 soldiers to the middle of the map and call in two gunners, which will be placed at the bottom.
: The next 2-3 tactical points should be used to equip the soldiers with greandes. DO IT! THis is the masterkey to success!
: Call in a officer, then a engineer. Equip the first with greandes and make the second dig a trench. Then buy a signaler and an antena and clear the sky to experience him.
: Keep the signaler at the bottom while the other soldiers stay at the trenches all equipped with nades. Buy an extra machinegunner and maybe a zooka/sniper.
Then keep your soldiers alive and upgrade them with M1 garand.
One medic is needed, but sometimes you'll need two
I held 78 waves deploying just 13 soldiers.
Careful, you might still be brutalized if V1s come in.
Under rating threshold (hideshow)
Germans changed tactics then another wave came then they secured our supplies and only one german gets through.... with no machine gunners
Under rating threshold (hideshow)
was doing so good, had 2 gunners in a bunker...2 gunners in sandbags...a zooka in front..and all my soldiers had tommy guns...then came the arty and planes...(i am not over exagerating) one arty strike sent all my guys to my 1 bunker, they all go back out..then plane drops some bombs, arty hits the bunker doesnt kill it, another plane with paratroopers, then 2 arty hits on my rear, then another paratrooper plane, then some smoke..and to finish it all off 2 close ground air supports which tore up my sand bags, everyone outside the bunker, and the germans...(yay!) so.....i had a bad day...
Under rating threshold (hideshow)
Well I guess that tactical point per wave means much when given to defend yourself from
4 apcs 2 tanks 2 pak cannons air strikes v1 and snipers all in one wave.
I trust in you, Frenchies.
Under rating threshold (hideshow)
Ok I can understand not having two halftracks at the same time, but not being able to buy another when one dies sucks, especially when you just buy it and it's killed by a panzershreck.
Under rating threshold (hideshow)
"The Germans have changed there tactics" .....Really?....i dont see a change..there still sending hundreds of guys straight into machine guns in the same 30 feet strip of land....LOL