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WTF enemy tank is impossible to kill only if and a huge IF you get super lucky and your bomb/arty miraculously hits enemy instead of your own men. Sort it out like this game but feel cheated
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please fix so that your tank can actually destroy enemy tank. over 6hrs of play 100+ tps spent wiped out by there tank(with assistance from my arty/bomb calls *thumbs up*
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1 bomb and 2 arty strikes on there advancing tank and all i managed to take out was one of my tanks and two of my bunkers(one with two good men inside) thanks game
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oh for the love of god - there 2nd wave of tank and jeeps and i have all my men back near my spawn line and the bomb I call drops on my half - nowhere near the advancing enemy. then an artillery stike I call destroys my tank inside my own half. love this game but that is cheating there AI great and players greater chance of killing himself than the enemy on arty/bomb etc
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Too many units fire too slowly. the jeep, tanks, bazookas,flamethrowers,gunners, just to name a few. infact, all support units hardly fire at all to be of any use.
sometimes my units will just prone on the ground and not fire. I can't get it to move either. and my units get shot more in the trench than out of the trench.
Sound loops continuously when the enemy tank advances past my line.
this game is too buggy for my liking.. but still great nevertheless. i hope there's a better version coming out soon!
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Past 150+ waves and the lag is almost unbearable. One of my snipers is frozen i.e. stopped shooting can't be moved doesnt get hurt. Also my two flamers in a bunker can't seem to be bothered to fire anymore those are the bugs but really great game~!!!
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To the 2 posters below...
1. Not saving ranks and ribbons. I had this problem. Someone said to right click settings and allow data stored to unlimited on thee movable scale. Works for me...
2. Person who likes the voice effects. These are not original. Straight from Day of Defeat I think(some at least for definite)
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Why does only one of my 2 flamers bother to use his weapon once every 4-5 rounds plus they are getting shot inside the bunker way to easy
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everytime i try to come back and play this game i dont have any of my ranks or ribbons that i've earned. this is bull, i wasted like three hours.
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Minor tweaks like transparent menus, countdown timer, health bars, would enhance the game greatly. Medics being slow to heal would be my 'biggest' gripe.
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I fail to see the point of this game. Any cover I use hinders my ability to fire back, as if the auto-fire wasn't bad enough, and staying in the open gets me mauled by sheer numbers.
Overall, definitely not something I'd play again. Like the voice effects though, at least. 2/5.
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sry to say it but gunners suck. (i got 1 with 9 rifle) -.- they don't hit anything most of the time and when inexpirienced (sp) they decide to sleep rather shooting
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For gods sake. My maxed out 100xp signaller calls arty strike which one shell lands closer than my side of half and takes out 2 rockets and a medic nice 11 tps down the drain. Arty and bomb have to be more precise if i am using that experienced men or it is a absolute liability and unrealistic tbh
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wana dodge arty and enemy bombs this works alot build ur bunkers just past the half way point on enemy side dont for get machine gune in front ohh yea by doin this u wont wana call for a bomb urself but ur own artillary will rarly hurt u and it knocks them right out from in front of ur bunkers i like 4 across.
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There really has a need to nerf enemy arty strike calls... its the only thing that can't be blocked and can kill you almost so certain.
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it would be better if they would call arty and air like we do needing a radio boy and an officer that would be really kewl
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i got 3 crates that decrease the number of enemies coming. in fact what it does is to reduce the wave that ur in without reducing it from ur score so i took them pretty early and i take 2 points each wave while there are 2 peeps attacking me for 10 waves now.
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nah arty strikes are deadly especially if they are boss, i lost my entire squad and 1 tank in that. there should be a way to cancel them or make them weaker
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My bazooka guy does it again - as soon as spawns fires on my jeep near my spawn line when enemy is all concentrated near theres - Really stupid
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if i could make one suggestion, medics should cost 2 points instead of 3, either that or make them heal faster. seems a bit of a waste of points at the moment
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Arty strike is must, because there are several strategy, when you are invincible.
I personally forced to advance my army to the next screen across barb wires to kill all of them, because I was bored after 4 hours of play and the horribly lag. I have survived several arty strike,, tank attacks stb.
Bunkers give good protections against arty strike, try to build multiple one's at different positions. Also i noticed that I got Arty strike, when I have too much soldier (more than 6). I dropped 4 paratroopers twice and the next attack was arty strike. You can pause the game and send unprotected soldiers into the bunkers.
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westpoint commendation ribbon:
Issued when 5 NCOs have climbed the ranks up to officer. Now i start also with an officer 3 points free
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You lost ribbons and rank because Kongregaqte not save until you begin a new combat.
I have played last night for 4 hours and looked the save file on my computer. It's date not modified till I started a new game.
I think this is because this game has not Kong API, so It does not know when you finished your game.
After the new battle I have hit F5, this way I think you not loose the battle, but your previous game was saved.
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"- You won't have your ribbons and ranks if you play on a different computer." Not working, still losing all ranks. Needs a good saving system!
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@ butterdish
Move all your units to the top to "advance" it awards you with 1 tac point, and a change of terain.
any germans left behind when you advance will cost you a life
@deeplight
keep playing, the more points you get, the higher your rank will get