Under rating threshold (hideshow)
damn germans, all is goin well until suddenly a regular wave appears and all of them toss a 'perfect' grenade right into both my trenches killing 3 spec ops 2 gunners and 3 regular soldiers in 3 seconds :(
Under rating threshold (hideshow)
Hey love the game. Just wondering, is it possible to fix vehicles or AAAs? if not i htink it'd be handy if the mechanic could fix them or something. Also I placed a bunker a little too close to the AAA and it didn't fire any more! sucks. And how can i encourage the AAA to earn XP?
Under rating threshold (hideshow)
Worst thing in the game: A bomb landing ON a bunker. Took out a sniper, 2 gunners, enginear, 3 soldiers, and a Spec. Ops. THen I got tank rushed,,,
Under rating threshold (hideshow)
Sorry for 6th comment but now the bunker is fixed and it IS a bunker withstanding 5 bombs, 4 tank shots and I dont know how it protected my officer from a machine gun in a tank for 3 rounds...
Under rating threshold (hideshow)
There are 2 kinds of artillery, the smoky one and the one that looks like mini bombs, that kill...Isnt there a difference in the firing sound?
Under rating threshold (hideshow)
ah, dont try to be clever and put a bunker on top of a aaa gun they dont shoot lmao xD , it was a good thing i have a extra aaa.
Under rating threshold (hideshow)
Very weird, normal german soldiers even in the 15th wave should be at least not killers, as in instant headshots very early in game, only snipers and SS can do that if ever meeting them in game
Under rating threshold (hideshow)
finished at 4 hours and 15 minutes. not as impressive as i thought score:3351 soldiers lost:31 mision time(longer time due to lags):64 mins 35secs treanch/bunker saves:51 well i will probrably go up in rank which is awesome so there was my best battle now off to bed
Under rating threshold (hideshow)
Being that the top armor on tank in general and the Sherman in particular is very thin in comparison to front and sides,I can see where there are vulnerable to air attack from small auto cannon.But still one or two shots(one shot in the case I mentioned)would have to be a one in a million shot...and as for near misses that do area damage to soft targets...this would only scratch the paint on a tank at best..even an explosive 30mm round ..nah..not enough juice...not if it misses and explodes nearby..needs to be dead on target.
Under rating threshold (hideshow)
@Ohbaby -
I debated for sometime whether the airstrike's attack(scatterbomb as you call them)were some kind of cluster bomb or lots of lil rockets hitting or what...and seeing Urbz's penchant for history,I have reasoned it thusly:
There were no cluster-bombs(a large cannister dispersing many many small submunitions)as we know them in the summer of '44(which is when this takes place)There were parcels of rockets but these were almost always vehicle mounted or towed(ground based)The Germans did have rockets on some airplanes but these were for use against bombers....so..I think the airstrike is a generic representaion of a Ju-88 Stuka (or possibly a 109 or 190)using a combination of it's small auto cannon(s),machine guns and possibly small bombs.
The Stuka would be most appropriate given the application but they were almost wiped out by this time frame...in fact German airsupport at this point would be pretty darn thin.
Under rating threshold (hideshow)
my tank took 2 airstrikes (the scatter bomb airstrike) and still survived. in fact it took those 2 airstrikes after it got friendly-fired upon by my wayward AAA gun. the big single bomb from the sky typically kills my tanks in 1 blast tho.
Under rating threshold (hideshow)
more:
I see and feel the rebalancing of your game but,
German landser accuracy:
after the 10th-ish wave the soldaten get sickly accurate,too much so I think...I am seeing normal Wehrmacht guys(all grey gear)and even volkssturm/grenadier(green pseudo-camo)shoot 1st round hits at guys in a trench with a bunker over it,past three layers of sandbags and past/through 2 tanks.And on a regular basis too...where as before this almost never happened.Snipers and some elite SS division type troops I could see where this might make sense,even fallschirmjagers,but normal ordinary troops?>nope ;)
Over all I like how the game is slightly harder(I reset from 3 star/Lt General to run through the ranks again to see the difference)but I think you may have gone a bit to far in the respects I have mentioned above.
Be well.
Under rating threshold (hideshow)
Further about tanks being damaged:
Grenades?:please heh,in order for a grenade to hurt qa tank at all it would have to be right over the engine vents on the rear deck or in the tail pipe,I think you should seriously rethink how tanks are damaged by grenades.Even in these most vulnerable spots,a normal infantry man's grenade damaging a tank is a very iffy proposition.
Artillery damaging tanks:
Tanks and thier armor,even 2nd generation WWII tanks of the types deployed in your game are specifically designed to be proof againt arty shrapnel and overpressure...that being said the shear explosive force of a large arty round hitting a tank directly on top would utterly obliterate it,but a miss,even a very close miss would leave it almost undamaged.At worst we might see some track damage or radio mast/antenna blown off.This also needs rethinking in my opinion.
continued ->
Under rating threshold (hideshow)
Other criticisms:
Airstrikes damaging tanks:in point of fact the largest weapons mounted by German ground attack aircraft was 50mm,this would mess up a tank severely,particularly a sherman m3,but in practice mostly after D-day it was me-109's and fw-190's;different destroyer(Luftwaffe designation for anti-bomber and ground attack equipped fighters) verions of the 109 mounted 1,2 and 3 20mm's plus a few 14.5mm machineguns,and some destroyer versions of the fw-190 mounted a few different combinations of 30mm,20mm,and 14.5mm(the heaviest was 1 30mm,2 20mm and 2 14.5mm)...I think my basic point is this:Tanks are especially vulnerable from above and behind,the Sherman was a weak tank..but,I have seen one close airial support shot hit and destroy one of my tanks..utterly..just one shot..this is kind of ridiculous.
continued ->
Under rating threshold (hideshow)
Thanks for the update Urbz,glad you didn't imp hand to hand combat,it wasn't needed and would just clutter the game up that already has too many body parts flying and such.
STILL SOME BUGS,flamethrower guys sometimes just dissapear when they should explode,both allied and axis;pause works now on most things(flying grenades,artillery strikes etc)but still does not work fully for normal soldiers(axis only)sometimes they still fire off rounds well after the pause button has been hit.This needs to work,we are human and have to stop once in a while..for as long as each game lasts,one cannot sit and stare at it for the whole duration without some afk.
continued ->
Under rating threshold (hideshow)
tip: large squads are not always the key to sucsess...
4 mashine gunners with 30+ rifle 6 100+rife soldiers (inc engineer sig and scout) with bars 3 basookers
not much could get past them
Under rating threshold (hideshow)
you gain ground by moving your entire squad to the top part of the map, they will go through and come to a new section