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Wow... erm... this is quite bad. Sprites sometimes switch between dead and prone, the corpsman doesn't actually heal, people move too slow, menus are confusing and terrible, dead people have positive health (which is odd), and the game is overall rubbish. I think that this might be the first card I don't achieve. 1/5
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Takes way too long, difficulty ramps up amazingly after a bazookaer appears, bad AI (Bazooka all of my guys why don't you?), when I click to upgrade it moves my guy there, and etc. Bad game. Period.
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geust666, *shrugs* you say it's great at being accurate in light of many inaccuracies. If i wanted to i could powergame this game, just like any game, but not in a realistic sense
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I had a gunner with 102 rifle(with promotions, he started with 62) in sandbags. He took out waves of soldiers by himself. With him, another good gunner, medics, 5 riflemen and a great engineer, i was holding the line forever. Only lost when both gunners got sniped, artillery took out half my soldiers, and they parachuted 10 guys down. Great game 5/5
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another issue.. i noticed that enemies are immune, or at least resistent to grenades.. when one lands between them and me, and I am at full health, then i die, but he lives, is a problem :)
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How on earth does this have a 3.99 average? You just walk forward and hope the game doesn't roll dice that say "you have been eaten by a grue...I mean Airplane." 1/5
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my problem with this game is that it is trying to be realistic, and is found failing in many ways, the creator needs to play a Close Combat game to see how a game like this should be designed.
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SpecOp Levelbug9 Dec. 01, 2008
if you need help i have some tips for you........... Bunker needs sandbags in front and 3 gunners to pin down enemies.... scout needs tommy gun Spec-Op obviously needs BAR regular soldiers and sig needs m1 garand thats a tip all credit goes to specop
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wow..
20-ish buttons...
horrible Interface.. I mean.. wow.
soldiers are retarded? seriously..
Oh yea, if the enemy gets a good grenade in, your screwed.
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Clearly, these comment are reflected on how badly you play this game. I think most of these comments that are negative are simply because you didn't take the time to try EVERYTHING.
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ummmmmmmm i change my mind... like 1\5....usa soldiers shot better aim,and would die quicker if they got shot not keep fighting...and the ppl are realy slow!!!
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absolutely dreadful. I've tried several times times now and there is nothing that makes any sense AT ALL! I read the "intel" which was beyond useless, unit interaction is minimal and sloppy, nothing to indicate what wave you're on or stats of any kind, no explanation on buttons, utilizing cover is essentially impossible since your soldiers can't see or shoot through, around, or above anything, an incoherent slop of icons litters the screen with almost no explanation, everyone is incapable of aiming, fire animation shoots to the left and ignites someone on the right or goes right through someone doing no damage, no indication of objective or strategy... I could go on. I'm almost never so harsh on any game, I always try to respect the time a developer puts in. But this is simply awful without at least SOME instruction. 1/5 till then
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first try at this badge and I got it thankfully: "Bunker? I 'ardly knew 'er!"
Dude! You just completed the "Bunker? I 'ardly knew 'er!" achievement in Mud and Blood 2 and won the "Bunker? I 'ardly knew 'er!" badge and 30 points!
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wow its pretty easy just equip all your soldier with shotgun put them really close to where the enemy appears then get 20 points and buy a turret and there you can get easily 100 kills
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SpecOp
if you need help i have some tips for you........... Bunker needs sandbags in front and 3 gunners to pin down enemies.... scout needs tommy gun Spec-Op obviously needs BAR regular soldiers and sig needs m1 garand thats a tip all credit goes to SpecOp
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the stupid stupid ai. my guy is laying low. the guy walks within 2 pixels of my guy and my guy just looks forward. and the other guy doesn't shoot at my guy either. >.> this game sucks!
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This game is hard. It does a meager job of explaining how the game works, but for the most part, it's a poor job. The game throws you in without any advanced instructions. How do you get tactical points? Why does it take so long to kill one German? And why doesn't the Corpsman heal? These might be noob questions, but they weren't answered just by playing the game and reading instructions.
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How did this game manage to get such a high rating? It's slow, tedious, and repetitive. Nothing happens, and you have almost zero control over your units besides being able to move them very, VERY slowly, eventually, across the screen. There are much better games that could have used badges this week.
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but sadly, WWII was Heavily Tank warfare, not sporadic, In fact, the Germans rarely made an attack W/O their tanks either in Support, or Spearheading the operation. As well as the fact, WWII is known for Tank Progression, and A German Panther could take 5 American tanks, *name escapes me at the moment* on average, the Americans only advantage on that front, was how fast they could produce said tanks..
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I can't identify, much less discern how to interact with, any of the terrain features---the Germans walk right through boulders that I can't see through. The bunker does nothing vs. air attacks, unless there is a secret way of using it besides just having soldiers walk onto it.
A decent tutorial can't be too hard for the CREATOR of the game to make. Do it! Heck, do a walkthrough! You will certainly get fewer angry / disparaging comments.
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Not to mention the crappy english, the incredibly terrible UI, the stupid 8 bit button (wtf is it doing there?) just terrible. I'm sorry.
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theres a page. its labeled intel. if you need to you all can take out a thesaurus and find that intel is information which would be instructions
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No tutorial, for a game with zero explanation, VERY slow progression?
A poor mix! This is a very fun *concept* that has not been executed well. I have no idea how I am expected to earn "points", for example, on the "ops" screen. I have no idea how comparatively powerful any unit is to any other unless I buy it, and even then it is VERY random. I can't even guess at how to use bunkers or trenches properly since they can be built ATOP each other.
Without a tutorial, and with slow progression, I can't tell how to play unless I devote hours upon hours. This is torturing your players---figuring out how to play the game is not the main idea behind a RTS game. I'm sorry to say it, and I am sorry it sounds harsh, but you have to change one of those factors or it is unbearable for a new player.