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half track is useless as f*ck with the anti-tank cannon. 90% chance per shot that it kills your entire team and itself and 5% chance to make your testicles recede into your chest and build an army of semen that slowly burrows its way into your ass and reverse impregnates you so you baby is black. Wow i got off topic.
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@rubicondan1995: Tanks cannot destroy themselves. And apparently you haven't met a Flak 38 yet; those are much more dangerous early on.
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PAK 38 MAKES THIS GAME F*CKING IMPOSSIBLE. *spawns pak 38*... pak parks *shoots 1 shot* boom entire army dead. *thinks is smart and calls in tank* *tank blows self up and instant loss*
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Dont you just hate it when you're cruising along, recovering from a Bradenburg Blitz, when a WESPE comes outa nowhere and blows your main mortar pit to hell, killing your 97 XP 108 rifle soldier, another high ranked soldier, a medic, a zook, and greatly wounding your heroism-bonused officer? Oh ya, and causing the nearby trench to flee from morale loss. Happy times.
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tanks cant hit the broad side of a barn, I bought a tank to deal with a tiger, and it's been three rounds, all my guys are dead from friendly fire (from the tank), and the tiger is still not dead. My tank even damaged itself from shooting 5 pixels in front of it. Tanks need to be slightly improved, because no one with that bad of aim would be allowed to drive a tank
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Too hard, Mud and blood before this one was better. This one has too much luck/bad luck involved in it. Tactics are meaningless in 2.
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I started once witha a soldier with a 56 in rifle and he reached wave 60 with an officer rank...
what is the unfair in that?
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When you see 6 WESPEs appear at the top of the screen, you should do three things:
1) Watch as all of your men are blown to pieces
2) Watch as you get free kills from advancing Germans
3) Save up TP to get men to fight back the Germans if they change their tactic.
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i lasted till wave 68 with 5 gunners in a trench on my right and 3 50 cals behind sandbags in the middel and five guys and a zook in the left trench. two arty shells killed the two trenches in four seconds and in the next one- enemy plane sighted and they drop abomb on my 50 cals....... poor bastards
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"Ready for some unfair brutality?" to me translates to "Your soldiers have an excessive lack of common sense." This game NEEDS intelligent soldiers, ones who don't throw grenades over a line of their best friends to hit a guy across the entire map, ones who don't try to do the same with a bazooka, ones that don't stop in the middle of a field to take a pot shot at an advancing line of panzers, and ones that will use their firearms in an intelligent manner when in hand to hand combat. Seriously, they will shoot anywhere at anything unless their target is in close combat. That would make sense if the rest of the game followed obvious laws of war (namely, don't shoot a bazooka indoors, in a trench, in a bunker, or in front of someone. THey will die.)
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Sniper: Sir! The enemies are pushing us back and we just lost a tank!
General: Just bomb them and send out some boy scouts.
Sniper: Sir?
General: JUST DO IT!
*5 Mins Later*
General: Did I tell the sniper to send out boy scouts.... I mean't French Resistance.....
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Pressed deploy. The word Bradenburg appeared on the screen. Clicked it. Forced reset... -.- War isn't fair.... *sniffle*
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@Zepplid, i think CQC doesn't happen in the pillbox.
I ried to stop a volkstrum to be the last flanker putting my officer in the way, no CQC.
Maybe its the new patch?
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Wave 120. No deaths. Tiger Tank, 3 Flak-38's, 2 enemy officers, along with a brandenburg blitz-wave. RIP Y.Caca and Sarge, the only 2 who made it out and survived 11 more waves.
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Nevermind, I both read and wrote that wrong, from the bunker's perspective. Still, pillboxes are suspectable to Sd.Kfz.222's and German Flamethrowers, not to mention V1's and CQC.