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how do i last through a V1 blitz, an artillery blitz, and make to wave 100 WITHOUT SEEING A SINGLE TANK OR LOSING A SINGLE MAN?
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Today, my defense finally succumbed to the Germans after a Panzer destroyed my bunker holding my two NCO gunners on the first shot which was followed up by a WESPE which was somehow lucky enough not to get hit by one of several shots from my AT guns while it almost casually pounded the rest of my defense into oblivion. I was then only overrun ten rounds later when my minefield had been exhausted and my maxed out sniper was finally killed by a German sniper.
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sorry if im bugging but after a while I cant click normally, it will double click every time,I cant even relocate or build because of this
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i almost get to a first lieutenant and it deletes my file AGAIN! and yes, the storage space is set to unlimited. that bug needs to be fixed.
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@obaida1: Half track counts as 1 man, even with two upgrades. However, if one of the crewmen die and you buy another one, he counts as a separate man.
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There was a wespe blitz. I called some arty support to deal with it and what happened was.. Is this something that is known as 'crater age'?
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Well, a sarge is obviously a scout with several special skills. Why urbz did not give him scouts' ability? For fairness?
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My troops were lucky.Until i called the sarge.They got killed by artillery.Only 2 gunners survived.My sarge survived as well.They withstood 50 waves until they got overun by a wave full of enemy armor and takes....Bless you brave men..Bless you..
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All round defence order is very good when you have alot of men not firing. Also, the concentrate fire command is useful for getting rid of powerful enemy targets.
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i never thought i'd see the day a specops, gunner and 2 paratroopers get 0 moral and a frenchie stays and fightes back
but now i have h.olingy i will always remember you as the one who is the one who controls them all
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sargent: officer you cant bring joey on the ship hes a turrent officer: but hes my freind i complete 42 round of nazi zombies with him sargent: fine officer: yay your lettin me be myself!
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Sorry for excessive replying, but one more. Well-disciplined scout with grenade has extreme friendly-fire ability, and medics can gain exp over 100 without any artificial means. I'm really surprised about scout's grenade spamming ability. He killed my rookie sniper in 3 seconds.
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I faced 2 wespe and 2 Sdkfz 222s and some really angry germans at wave 133. I felt that it is my final wave.. and they get my supply crate and the game says, 'Germans changed their tactic!' .. seriously, what you say? I'm really puzzled now.
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Lol I love how Urb comments that even though zooks are useless against Tigers now...Shermans and AT guns can still one hit kill. One problem...you have to be able to hit it first
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My Troops Got Absolutely Destroyed, Grenade After Grenade.. With a PAK38 Shooting 3 Rounds Per 10 Seconds =P Yet I Still Come Back! :D