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Masaber, the guys in this game dont care if there's an friend in the way when he shoot, so its like anyone will auto-kill them like this.
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they always do that zamot, its a bomb...it makes things go boom >.> and pain yes there is, but its not that easy to do it
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buzz, you get tactic points in the start of a round, 2 in the first 5, then 1 later on, you guys need to check the forums about all this stuff >.>
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1. Needs a quality button
2. needs a speed button or somthing to send the next wave
3. needs an ingame lvling system, say where you can put points into accuracy, dmg, life, etc for your soldiers.
4. Needs a static way to gain tactical points, so far all i can gather is that its random.
Its a great concept just needs some fine tuning.
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OK WHAT THE HELL!? In the very beggining, when you start with 4 guys or whatever, a flamethrower walks up and sets all my dudes on fire and they all die -.-
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THIS GAME IS VERY REAL
dont complain
as...
1. german nades were able to be thrown twice further then US ones. but they had poor accuracy
2.friendly fire is hard. even right now, you will hear guy shot his bud in war by accident.
3. in warfare, can you tell if enemy is crawling or dead? they are making sure.
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sandbox....
In real life the Germans could throw them farther. It was a stick with the frag on the end. They could throw those things probably twice as far.
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Why is it that the Nazi's always, always throw their nades farther than any of my troops could ever hope to? Please balance that in your next game!
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very real still. i like it when people get shot they go
" FVCK ive been shot! some one go fvck that bitxx over there!"
lol
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another good plan would be to allow target designation with an officer of high level trooper, that way the plaer can identify the highest level threats and deal with them
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Great game! Just needs a Campain, some sort of aiming mode or something, and an easyer way to gain tacticle points. Other than that I'd say a good 4/5, If it had a campain or a level editor it would be an easy 5/5. But I'd say it's very realistic. Artillery and Airstikes did hit thier own team in WW2 and the accuracy of both teams were also realistic.
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hope this game can be more informal, and it would be better if its grided stuff. so we can tell where is protected etc.
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This game is awesome thank you for making it, i have nothing bad to say about this game. Its very fair and as realistic as these games get which is a very good quality in a war game. Great work man, great work.
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walkthrough---
first, hope your lucky enough to have lots of rocks and trees ONLY by at your side. (if not, run up and capture it.)
1. make choke points(so gaps between rocks and trees will be covered by barbed wires, exept for one place for germans to cross)
2.make trench/bunker behind the entrance.
3. start making any units. i perfer resistance, unless you will go for ranger up. just make bunch and cover the entrance.
4. get sniper fast as possible, as he will stop grenediers fast.
5. then, you will get pretty good defense against infantrys. now you must prepare for blitz. just make some bazookas and some elite sniper/spec ops and give nades to your mans, as they will do good.
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the american AI needs a serious overhaul...i called in an airstrike only to have the bomber drop the bomb on my squad, and then when i ordered a bazooka guy, his first shoot hits right in between of what was left of my squad...i know its all randomized, but i didn't know it was all retarded too, how much of a brain do you need to rationalize friendly fire from normal fire?
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build trenches to the sides, they are less likely to get hit by bombs.
also, if you place a trench early after moving up a screen, it seems to disappear. THATS VERY ANNOYING.
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oh, another one for you, give an experience bar of some kind, so that we've got half a chance of figuring out when we've gunna be promoted to another rank other than second ruddy liutenant
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um, right, as has been said, the constant dissapearance of my trenches, bunkers, barbed wire and officers is starting to get irritating. Also i believe an info screen giving more detailed info on soldiers and fortifications would be helpful, along with a slightly less random stat generater. . . having a rifleman with a rifle skill of 7 and a signiler with a rifle skill of 34 is just bloody rediculous.
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the reason your guys fire at dead guys. when they target someone they have to shoot to do something else appariently so they do.
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hey cody..all of this is to simulate real life..dropping crates right where you want them is almost impossible in real life..just fyi.
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Grenades need a shorter range, or the play area needs to be bigger.
A german grenadier needs to be on the map for about three seconds before he can wipe out huge amounts of my soldiers. This is broken, please fix.
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extremely difficult to see where troops are, the menu bars on the side get in the way of seeing troop stats and the troops themselves without clicking on an upgrade