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Uber, I myself am well aware of how each gun works, I wrote the book on the game. Still, i thank you for elaborating for others. To help you guys, here are the accurate ranges on each gun (measuring top to bottom of the screen as 600 units, and left to right as 400.) 100 For pistol, 150 for shotgun, 200 for Tommy, 250 for Springfield, Grase Gun, and Carbine, 300 for BAR, 350 for Garand, 1200 for Sniper Rifle. If you are firing within your effective range, your accuracy is your rifle skill, outside, you suffer from a 50-80% penalty depending on the weapon (ranged rifles such as the springfield and garand suffering the least, automatic weapons being the middle, with the shotgun and machine gunner being penalized the heaviest.) As for single nades scaring men off, your men suffer a moral penalty based on the rank of the unit that dies, officers prividing much higher penalties since they start as a higher rank than other troops at 100 exp.
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Why is it when I get good bunkers and trenches built and cam nets over top, the game just deletes my cam nets and moves my bunker across the screen? Is this a bug others have seen?
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There is large debate over which is the best weapon for regular Joes and Spec. Ops. Since I stay far to the back, all close range weapons such as the shotgun, tommy, grease gun, and even the carbine are out of the question in later stages of the game. I personally prefer the springfield to the garand at higher Exp and rifle skill, for a few reasons. Fast reload, for one, but mainly because the springfield only shoots one round every time a soldier aims. At higher Exp levels, soldiers will switch targets quite often, meaning they can switch and kill 5 different targets at a very fast pace, instead of the garand shooting 3 rounds at one enemy before switching, 2 rounds at another, etc.
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Something often overlooked in this game is the usefulness of the M1 Garand. It has the best range, accuracy, and power of all the weapons, at the trade off of firing rate and reload time. However, a well developed team can compensate for this, as they lay down cover fire while the M1 user sets up his shots. Ranger training puts this gun in its owners hands, and it makes a fine choice for spec ops, who gain a 20% damage bonus on all weapons, as well as troops who will generally be hanging out near the rear, such as sigs.
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wow wave 50 i got hit with a waffen blitsz bunch o' grenediers and TWO pak 30s not fair and then the waves were like 2 seconds apart after that.i got pwned big time
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@ Rostov - It's been a problem for a long time, now. I've heard it's been a real hassle to deal with, too. Just gotta keep hoping it'll come out in the next patch =D
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wow. new morale system is absolute shit. friendly morale drops WAY too quick, and soldiers shouldnt just run away immidiately. you shoudl be given 10-15 waves to raise it a bit. and there shoudl way natural waves to get more morale, like gibbing germans.
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here is urbz (old video) playing mnb 2.2.2 i asked him to make mnb 2.2.1m for download and he might say yes btw anyway here is the video http://www.youtube.com/watch?v=20MBAGiYXpw
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lol this is so awesome, definitely favorited. one thing though, i noticed my zooks didn't get xp for vehicle kills, maybe in the next update?