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I just thought of this tactic: Get a signaller, and a officer, and a gunner, put them all in a bunker, then get a antennae, then keep taunting and close bombing the germans
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PWNAGE
http://img179.imageshack.us/my.php?image=mad3rh6.png
http://img300.imageshack.us/my.php?image=mabultratl3.png
I went through 5 bunkers, 3 tanks - one glitched and vanished and then after HOURS, not one German had made it and the game just goes *GLITCH*, and I lose. lol
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Yes, there should be two ways to win:
Kill x germans, or advance the map x times.
For instance, if you killed 1000 germans you get a ribbon,and you can get put on the highscores if there was one.
Same with advance one
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"Spam" is used to describe sending unsolicited messages to someone. Please stop using it to describe using the same function in a game over and over. Makes you sound like idiot kids who don't know anything.
It is also the food,SPAM. :)
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How does the game save, cause each time i get captain and the next time i go to play it im back to where i was last time i played it....HOW DO I SAVE IT!
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Simple concept but great way to execute it! Only gripe I have is how the tactical points are earned...it should be made clear how you earn them.
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i had ten men all with at least 30 exp 'Enemy plane spotted' put them in the bunker. The bomb hits the bunker they all die
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You need to cut some of the randomness out of it i mean on the first wave 3 of my soldiers got headshotted an i have 1 guy with 0 morale
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Good game but.. I'd say for the arty strikes and air strikes, have your soldiers have "luck" depending how much you have, the chances of you surviving the strikes. I know you're trying to add realism into the game by adding the strikes, but it's really unfair that when I have a decent squad, they get blown away easily. And my arty strikes don't help me either; they damage me more than the enemy.
Also, I dislike the fact that it takes a painfully long time to kill an enemy soldier; I also find it frustrating that you clearly see your soldiers' bullets hit the enemy, but they won't die, and also the fact that when they are in point-blank range, they still can't hit them. Other than that, it's a decent game. I'd give it a 3/5.
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Ultimately the problem with this game is that the only possible ending for anyone who plays it is to lose. What's the point in that? "Oh boy, I just spent 16 hours of my life playing this game so that I could last longer before I lost...Yeah!" Screw all that other stuff...make it possible to "win" this game, otherwise there's really no point in playing over and over to "improve" your...well, what am I improving anyway? Isn't it better to lose early and move on to something else rather than prolong the loss and just sit here staring at the hopless little soldiers into which I've invested so much time, being blown up, or dying instantly from a single chance shot from across the screen?
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Congratulations...Advancing is now a stupid tactical move, since it's inevitable that Germans will appear at the top of the screen at some point as you are trying to advance.
I just had 8...EIGHT Germans appear at the exact moment my last guy was leaving the screen. Amazingly annoying and ill concieved.
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I love this game but the AI for the flamethrowers is frustrating. I've yet to not lose my own guys from Friendly fire
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a not bad game need a quicker way to get points though i could survive a bit longer if i could get the pionts quicker
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"Spam" is used to describe sending unsolicited messages to someone. Please stop using it to describe using the same function in a game over and over. Makes you sound like idiot kids who don't know anything.
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Somehow my last game didn't save. I already made Captain and got one of the ribbons...now I just made Captain again. If it wasn't such a ponderous f*cking game to slog through I wouldn't mind so bad, but this effectively erased two hours of my life. F*ck!
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Needs a bunch of polish. I had all my guys at the top of the screen and the terrain didn't advance. The rules don't explain enough about the actual details. I have to assume the calculations are very simple. A number of typos and misspellings.
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for the love of god plzzzz fix when they throw grenades...when your people just come in and the decide to throw a grenade and it only reaches half way accros the map where you got all your trenches....not a very pretty sight
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I don't know if it's just my luck or what. But whenever I play, I immediately lose on further waves with an artillery strike or dozens of Germans rush in with bazooka's and grenade spam me, in one game I had a bunker, 2 trenches and a sizable gunner squad, smashed by 5 grenades that hit directly. =/ Love the game, just not the spontaneous spamming.
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Weird, I put all points to resistance soldiers and the german army just stopped in place XD, but there should be a balanced scale between maps and soldier levels
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Great game.
A few suggestions:
Make the surrender button not take you directly back to the main menu but to the score submission screen. This is because once one finds a very good strategy, it's nearly impossible to lose.
Make Tank AI better. I had 3 tanks at one point, but they never fired once at enemy jeeps or tanks....just the troops.
Aside from that, I look forward to Mud and Blood 3. (Just don't make it medieval!)
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Deserve a 1/5 Forever
German soldier deals way too much damage, always killing your men with a hit or 2.
But you need to fire at them a lot just for killing one WTF ?
Even with 100 exp tour soldier are dumb, and keep firing on a disabled foe, so other german could shoot with 100% accuracy and damage ...
Not to mention artillery strike that ruin the game too much.
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work on save and continue option please...(without losing ribbon or rank) also try to make tank and jeep fire more offen they like fire 1 time every 10mins...too slow... i was wondering if its possible for you to design a apc(all-personal carreir) which can fire and cary your troops. Also make a tutorial on the troops more infomation about them e.g French resistance hw thy come abt specially....etc... pls fix the bug for concentrate fire it still have the tactical point needed.. why not also add a timer to known when the next german wave is coming..also you should try assigning shortcuts to th game e.g french(f) artially 1
there should be also a difficulty level e.g easy-med-hard... but ribbons obivously must be affected.. or training mode/tutorial..