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soldiers in trenches shouldn't take damage from grenades that land outside of the trench. also, 5 points for a camnet is too expensive for something that is disabled by a single enemy scout.
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are you susprised as cam nets and bunkers have roofs and fireing a morter through the roof would rather defeat the point
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haha i had 15 soldiers and 20 points then a fking para blitzwave comes and screws us up so i spent all the money on the french resistance. The frenchies got owned :D
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ive recently been doing all soldiers with shotguns at very short range... lots of fun and was able to survive the big hit of 2 tanks 3 arty strikes 4 of those guided bombs with the loss of only a medic and 2 shotguns... i had about 12 soldiers ... jsut put them all really close to the enemy line and its just kinda funny to see them rolled over so easily.... the hard part for me was they re organized pulling back the 2 tanks after all the guns were down but they overwhelmed me shortly after
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Cam Nets are the single most important Defensive thing you can add ... they effectively hide the number of Soldiers you have ... if you get 7 or more Soldiers you can expect vastly increased Tank and Arty activity .. if you hide as many Soldiers as possible from the Enemy you will get a decrease in Air Strikes, Tanks and Arty ... however, when you hide a bunch of guys under a Cam Net and it gets blown away (as often happens) you will IMMEDIATELY get the whole Arsenal thrown at you ... you can rebuild the Net quicky if your Engineer survives the increased fire and you have the 5 TP ready to spend .. you will NOT reach level 100 or above without the liberal use of Cam Nets over Trenches ... Sand Bags will also save a lot of Soldiers
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lol-Kyoto Ribbon: Issued when 100 trees have been killed. No effect besides the fact that you should make a serious introspection about your ecological priorities.
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i say that officers shud sometimes be able to get guns, like they start off with a pistol but you can buy stuff for them, same goes with spec ops
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probably the easiest strategy is having your 4 normal soldiers get shotguns go right up to the German lines and watch the wave count go to 50.
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a good strategy is to select the option ''hasty defence'' and buy a enginner first,then build a bunker and buy a machine gunner,then (when you have the points) build a trench in front of the bunker nad place soldiers there,the good thing is that if there is an arty strike,your soldierds have the bunker close so its pretty easy to cover them,also, if a unit is badly hurt,you can make it go inside the bunker for heal
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To all the people that say this is farking easy, just try starting with no cover and troops with zip morale and crap rifle skill. It's farking HARD.
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does anyone know how many total waves there are... because I know that the final assault starts on 100 but when does it end??!?
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i tryed the putting 2 bunkers and a mg in each of them but like the nazis did and when i sent my enginner to build barbed wire to make t look realistick right once he built them and left they got blown up any, i lost an a blitz wave.
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i believe i got my hard badge by letting the four guys that u start with before u get promoted and put a medic on then just watch theme survive till round 50 then put tanks in
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Um? A huge gray blob with yellow spikes appeared in the middle of my screen, guessing that's the fault of my computer..
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I'm trying to find a way to make Frenchies useful.
Tried giving them shotties (total unit cost 2) - still can't hit a thing.
Tried giving them frags (total unit cost 2) - seemed alright until they blew 10 points worth of my troops to bits. Damn them!
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Man those steilhandgranates are pesky - one moment u have a whole squad of spec ops owning like crazy, next the one damn panzergrenadier you havent mowed down gets up, lobs grenade into trench...
Ow.