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hmm, needs some way of alerting me that theres an arty coming when ive got it on mute.
maybe a big flashy button or something.
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**** first i have 12 man then arty hit close 4 man die then 5 run away (all my best mans) and now i have only sniper scout and bazooka
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UGH. on wave 76, i just had a german cause 158+27 damage in one hit, killing my crate hunting medic! look, urbz, if allied units can't do that then neither should the jerries ok?!
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@ falar: to pause, hit space. to hide the menu, hit shift. all units fire less often in bunkers, which is why machinegunners are recommended for them (with high xp, they hit multiple targets each time they fire). the surprising thing is that all units also fire less often in trenches, which is a bug that has carried over from at least 2.0
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new bug. bazooka men will not fire from craters! they get into the ''about to fire animation'' and then suddenly are back to standing around, even if no one is firing on them!
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I give this game five out of five. It is a lot better than the last version. Some things are a little more frustrating, but over all, a lot better.
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I agree 100% with commander. I'll be doing great, get a bomb dropped on a sniper with like 60 experience, and then half my people will run away. Its extremely frustrating. Also: units seem to fire less often when in bunkers. I put a tank in one and it didnt shoot at all. Anyone else have this problem?
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Urbz, chill out. Everyone is entitled to what they think about the game. Stop losing what's left of your f*cking mind any time someone makes a bad comment about the game. Also stop pretending you are the maker's friend and stop stalking him too.
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Oh my god. I put everyone in the bunker because an arty wave was coming, and then a flamer comes and burns everyone except for my spec ops. His morale went down to a -86. -.-
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Urbz you have ruined this game by making soldiers start with less than 30 morale and letting them get more realy quickly with an officer has destroyed the soldiers character i used to love this game now i think its crap
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here's an old bug that still hasn't been fixed: if something intercepts a plane other than your aaa, the aaa will stop firing entirely until the next plane appears. i sure hope this gets fixed in the next version :/
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one thing i've noticed with this version is that the difficulty doesn't seem to build up as gradually as before; it seems like i'm getting waves and waves of volkstrum and then around wave 40, suddenly a flak panzer or stubnosed tank appears and all of a sudden, the enemy is simultaneously super accurate and doing more than 100 damage per shot. a smoother build up in difficulty would make this game feel a lot friendlier -and either the shots that do more than 200 damage, that occur at around wave 70, have got to go or damage has to scale up with higher xp for allied units as well; at around wave 90, i find my snipers often having to shoot -and hit- a guy 4 times to put him in the ground! ridiculous.
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anyone know how high frenchie xp needs to be for sabotage operations? i just had a guy with 25xp fail after being successfully implanted :/
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I JUST FOUND OUT A GOOD STRATAGY I PUT A LOT O FIFTYS ALL AROUND EVRYWER SO IF A BOMB COMES IT WILLL NOT KILL EVERY1 BTW DUKEEATRADIES PRESS SHIFT IT WILL PUT DA MENU BACK
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If you like strategy games like this check out evony, build up cities and go to war with the other 10,000+ players playing. no download required sign up here: http://briang.evony.com/
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Not sure if this glitch will work for anyone else, but if you want to deal with that nasty habit of flaming enemies running into your own troops, just pause the game and they will burn out while the game is paused... makes flamers about ten times as effective DOES NOT WORK ON TREES