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Every bloody time I try my very best to set up strategy BS happens - no I'm not talking about Arty strikes. Soldiers gettin killed under cover by germ spam grenaders who my usually 6-8 men have had ample time to kill. Instead they stand around liek dopes waiting for the Germans to kill them THIS IS NOT BLOODY REALISTIC. IT IS THE GAME CHEATING ON A PLAYER PREPARED TO INVEST TIME PLAYING IT!!!
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I meant in a trench covered by a jeep. They were the most covered furthest away from grenade. had grenades and the best xp and rifle skill. the ones nearer to grenade not covered by jeep didnt die this is absolute BS!!!!!
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German grenades are absolute BS 2 men killed in a bunker covered by a jeep when germ threw 2 that landed quite far away. Anytime I throw grenade that lands next to a germ(not on him) he doesnt die
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The Tank is absolutely sh1t DO NOT BUY IT - I got stuck moving forward and all I had left was a tank against 7 german soldiers. There was a big clump of 4 walking next to the tank and AS USUAL it shot so close to itself it managed to kill one German soldier and take off 20% of its own health All this for 20TPS FFS I think it was bliss or some1 that said there should be a proximity thing with the tanks fire. I mean its nto even realistic a tank shooting a shell so close to itself that it damages itself
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Weird one. I haven't got Urb'z Anatomy Ribbon where soldiers have a 10% chance to be deployed with grenade yet two of my starting soldiers have grenades. Another bug??
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What are normal Germans Rifle skill? 80+? Since the update my guys are getting pwned by hip shots as soon as Germans spawn, even if their in bunker/trench/sandbag. I lost two guys as soon as I'd started a game before they'd even shot at the Germans. This is not fun
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bought a tank late in the game and germans loads of germans walked past unharmed It killed no one. oh it manged to hurt itself tho
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Well everyones complained about one thing or another...on a positive note, every 10 games or so when i play it glitches and gives me 2 tactical points per round for the first 5-30 rounds....never the same. Dunno what triggers this glitch, but when it does happen, it sure helps boost my defenses. Cheers for the occassional extra help.
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@TRauts:It says "loading loading loading"..but it is loaded..just click the button below that eh...hope that was the problem.
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Still need a better system for looking at all of one's troops...for example several guys bunched in a bunker..they overlap and it is impossible to look at some of them..I suggest a next soldier button of some sort.
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Artillery will not blow up/shred/destroy guys who are on fire...this is a mistake...shrapnel doesn't care if you are on fire or not.
I am pretty sure I saw a grenade damage barbed wire...bombs and arty I can see damaging wire but grenades?Nah..tiny fragments and not much overpressure...I saw an exercise where a grenade was detonated on top of a guys head who was wearing an old style steel helmet to demonstrate it's effectiveness.Also I might add grenade maybe should be allowed to be thrown from bunkers,there are specific defensive grenades which are so heavy one cannot throw them outside thier damage radius..designed to be used from defensive works or around corners and such..and offensive grenades which are less powerful and can be thrown relatively far in comparison.
Also...why does being in a bunker lower rate of fire?This makes no sense to me...vision and noticing a target I can see..but once a target is noticed nothing about a bunker should slow up trigger pulling.
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You've got to be kidding me. It's like enemy arty NEVER misses after the 20th wave or so. Every shot is a dead-on hit by that point, and my entire squad of 10 guys + 2 tanks got wiped out in a single arty strike.
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holy crap. :) I made a new soldier and sent him up, and looked at comments.
When I look up, i have a medic. I fix up my disabled guy. My new soldier must have ran into a crate containg a medic! For bad arty luck theres damn good luck
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Sorry, one more thing. At the end when it shows stats, show how many waves have been sent, or in the ops screen, have an extra button that shows cummalitive stats
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yeah arties do kinda ruin it. I dont mind getting beat by waves slowly. but when youve built ureself a decent line and one big ass smart bomb wave comes through and wipes out everything you own, its kind of like getting kicked in the nuts.
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great updates but the game is getting more fking bs. its been 3 straight games where the enemy has direct artilley attack on my guys. please fixed the AI on air raids.
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I have to say. I love this game. Most of all i love how frustrated people get. Only really big bug, more frustrating then the rest, is the broken pause. Other than that, retarded medics (make them prioritize by a difference in 10 or 20, unless someones hp is below 10. Also, tanks need to not shell themselves, and allied zooks and flamers are just stupid. While it is midly entertaining the first time u see it, get rid of the running flamer, or make him run backwards. Kind of ruins the pt when u flame a guy, and he then runs forward and blows up ure flamer, who then runs around and kills ure medic, who then....... etc. Other than that, 5/5. I love this game. I love to hate this game. **** you for wasting so much of my time!
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Dude you're awesome. I still freaking love this game, and all the new features kick ass. Thanks for fixing the weapon icons that was annoying me. heh heh...
Love your game !!
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Finally, I reached the highest rank in the game. 5 Silver stars. I wont say the rank. You start with 490 Points in Last Stand o.o :D I know.
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I believe enemy bazookas fire a bit too often. They SHOULD fire less than allied bazookas, seeing as one of their shots can easily destroy 10+ worth of TP, and there isn't much you can do about it, whereas our bazookas only kill a couple of units tops, and they have unlimited reserves. It'd be nice if you could differentiate the two to make it more balanced.
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Sorry for posting so much but I believe pretty much all my points are valid and the purpose of them is to possible help you improve the game, rather than just either saying "good job" or "OMG -1000/5 i hate ur game"
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Didn't you say bazooka and tanks will prioritize other tanks first? During the time my tank was still alive, it shot twice at enemy units, and only once at the enemy infantry that was there the whole time.
My bazooka guy shot at the tank 3/4 times, but twice the shell just flew OVER the tank and didn't even explode.
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Shouldn't you get more accurate the closer the enemy is to you? I mean, how does a gunner miss 19 of a 20 shot barrage at a guy like 3 feet away?
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What are you talking about? These glitches are all caused by the game, not my flash lol. I have a fast computer and recent flash. I don't think it even COULD cause glitches like that if I DID have an old flash version.
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Enemy units continue to fire if you pause the game while they're firing. (And yes, the shots they fire while paused DO do damage. They also cause your units to crouch and the little bullet pock marks on the ground appear too.
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Also sometimes when I hire a unit (generally when all my units are near my own side of the field), I'll somehow advance to the next field, leaving all my other units behind, as well as the enemies.
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2 consecutive boss waves... is that supposed to happen?
Also there's a glitch where sometimes all my units descriptions turn into "Tank" instead of the unit they actually are. Also, the tank's squeaky wheel sound continues to appear even if my tank is gone or if it isn't moving.