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germans keep getting one-shot kills - a mixture of 6 soldiers cant prevent 5 german soldiers strolling whole length. please improve accuracy it is a joke pfffff
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cant be bothered. every time i get any kind of foothold some bullsh1t AI kicks in again. This has got worse not better
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OMG the AI has got better when it needed to drop down a notch. I am getting shot way to easy relative to ability to kill germans even in bunker vs open ground
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good updates but the german grenade ability is still wayyyyy to good. possibly even better 2 waves in and 3 grenades and I'm left with one man lol
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It's getting better, I like the changes with this update. What about morale though? My officer rarely gets my troops pumped up, =\
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maybe this game will stay like this,u can relax,u hve done alot to help us have fun,or if ur being very kind u could still ad some upgrades,thnx for this game,i rlly enjoyed it
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bunker with 3 gunners 2 spec opps with bars and 100 rifle behind sandbags 3 tanks 4 snipers rasio man officer and 2 medics :)
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Here is some help for your game keep updating it add new people because i beat the game and now it's a bit boring add new ranks etc.
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Not that it needs a lot of changing, but I had 2 people behind sandbags, my 5 (yes 5) medics went to heal one, and a flamethrower came along and toasted them all... wtf...
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sooo my tank likes to pull a houdini when i get too close to the top of the screen. its still firing but i cant c from where and cant control. i call him frustration.
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Love the game. Like many said, bunker could go transparent on mouse over, tank shouldn't shoot himself, would be nice to see ribbon/career objectives and progress, medic need some atention on AI, if you have 2 injured soldiers with about the same damage they just run forth and back healing 1 point on each.. anyway 4/5 good work!!!
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when they shoot at a lifeless corpse they're doing what most people in counter strike do/did: shoot dead bodies as a "ha ha in your face i beat you" type of way
its a celebration :D
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i like how the creator of this game keeps makin updates it sahows that he actually cares for his games and all of his updates actually help and make the game much more funner!!!!
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Hope you read this =] great game and also and idea,like a counter i.e.
How many waves lasted:
How many enemies killed:
How long average soldier lasted:
Etc..
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Here is a good strategy:
buy a bunker
put a gunner in it
upgrade gunner alot til lhe reaches 40-60 rifle (upgrade him with ranger) put sandbags in front of him, place him in the middleish buy a tank to place in front of him when you can. The gunner should hold of enemy for a long time. Buy more gunners when you get the point and place em in seperate bunkers.
P.S. Place your bunker in the lower middleish part of the screen.
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Tips, 1. Most German grenades tend to land in the center third of the battlefield. Try to keep this spot clear of infantry. 2. Spec Ops are much better damage dealers than any other type of soldier. 3. When your soldiers have grenades, make sure they're on the front lines. Even a second lieutenant Spec Ops will throw grenades on others if he's put too far back. 4. Get a signaler and an officer, ASAP without hurting your starting soldiers. Normally you won't get an airstrike until after the tenth wave, but it happens. 5. If you have lots of tactical points, using them on gunners can suppress your enemies movement and fire completely, but don't rely on them to do too much damage. 6. Don't waste money on a BAR, buy more soldiers. 7. Tommy Guns have high firing rates, but lower accuracy. Good to give to your better soldiers. 8. Shotgunning up some soldiers and putting them up front is a good way to go for beginners.
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My idea below would also include four buttons that you could push, selecting the units strategy (which would affect the unit like mood, as well as affecting his mood, except you have control over this one). Tactical, (Large decrease in morale, increase in damage and accuracy, gravitates towards zoned mood) Aggressive, (slight increase in everything, gravitates toward angry) Defensive, (slight decrease in everything but gains small bullet protection cumulative with buildings, gravitates toward sad) Move, Move, MOVE, (Increase in morale, increase in damage, gravitates towards frenzy, requires officer, and corporal rank) and At Ease (decrease in everything, but heals self slowly [same rate as medic] gravitating towards happy)
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Idea, include moods for all soldiers, (which affects decisions, varying from angry, [Increase to damage and morale, decrease to accuracy] sad, [decrease in morale and accuracy] happy, [increase in accuracy and morale] zoned, [slight increase in everything] and frantic [giant increase in morale, but decreases in accuracy and damage]).
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Some ideas to you again, 1. Make trenches so that instead of being a set size and random tilt, that you can "draw" them, with a click and drag mechanism, that costs 1 tactical point every X pixels. Make sandbags similar, but less expensive. 2. Flamethrowers need a big AI upgrade so that they don't fry their own team members. 3. Make Spec Ops cloak when not moving or shooting, and visible up close. Kind of like a degraded version of Sniper stealth. Also, give them the decapitating wire for when you give melee combat to everyone. 4. Instead of having your current, soldiers hit in a radius of their target, accuracy system, make it so that that radius increases the farther away the enemy is, like a cone. That way, people won't miss when soldiers are next to each other. 5. Fix the soldiers with guns so they don't stand with their gun pointed straight at someone but not firing, or firing at a obviously lifeless corpse.
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hmm is there anyway like if the guy in your jeep dies is there anyway we can replace him c ause after the guy that its just a driver and a jeep pretty useless