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Does anyone else have an issue with air superiority? I've never had it work for me even with multiple signalers, officers and an antenna. I've been knocked out a few times because I expect it to work so I leave my men out of the bunker but the plane still comes and drops a bomb on me.
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This sucks. After that accident with tank wave i didnt really die... In fact i am playing right now and I cant die... i Have 4 tanks 8 trenches and 30+ soldiers and it laggs like hell. Enemies die at the far edge of the screen. Damn its boring. I am gonna bomb my units with airstrike to check the scores lol
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it would be nice to be able to buy something like an oil thingy for 10 points and get 1 point every thirty seconds or something
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My troops survived to the tank wave and i realized that bazookas dont shoot at mech!!! >< How can an anti tank unit not shoot at them?!!?! Same goes for jeeps :/
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also, there should be a way to remove weapons and grenades from people.
Make medics smarter, so they don't run back and forth, especially if you have several.
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Ok listen, Noobs who get unlucky games and asking it to be easier SHOULD NOT BE LISTENED TO.
A game is hard so it is challenging and therefore has longer playability.
If you want an easier game, go play "Find Elmo"
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pausing while a tank attacks will let it merrily continue to blow your guys away.
need to have a way to mute it.
clearer indications of what is safe in a trench of bunker.
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jeeps stop working cause driver dead the gunner keeps going till dead if gunnar dies first u no shoot but drive i put on frong to stall shooting at ground troops
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All that being said,I still play this game regularly because it is so good.
I write and criticize because I dearly want it to be better.
Untill many of the grosser bugs/defects are fixed though..my rating must remain 1/5...I really want to give this game the 5 it deserves too...but you vex me...vex vex vex.
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ction/unit/weapon/construct buttons on the left and right sides,Tip/Message Banner at the top,and TacPoint Bank marker all obscure action and looking at units..why leave this in the way?
When multi-units are located very near to each other it is well nigh impossible to look at some units as they obscure each other,a select next soldier button would be awesome.
I could go on and on here but why?
All you have done in the last week is add a few new "tips"which obscure action and aren't all that amusing or informative.They are a lame substitue for actual instruction/info.
While it is highly annoying,I sadly expect this is not the last,though it is the 1st,time I will see "sandbox" be synonymous with "riddled with bugs and lacking any substantial documentation"...lazy,sloppy.
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Things to fix asap:
Medic's lousy AI.They will go from one end of the battlefield to the other through fire(suicidaly) to heal a guy hurt one point worse than the guy they were working on.
Pause,it does not work sharply,your units stop shooting but the enemy units peter on for a bit,and air strikes and arty keep going if they are in progress..if using airstrike to cover movement and need to pause this sucks.
Troop movement:(Tip:troops will move when they think it is safe)or when they are done emptying thier weapon 10 times at nothing,Medic will move only when it is unsafe and then will stop mid path to tend thier own wounds which they got because they were stupid enough to move when it was unsafe....who is recruiting the medics?they should be shot.FIX THE MEDICS.
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There is some kind of bug with soldier selection / movement orders. Sometimes I cannot select soldier moving, aometimes I cannot click destination for soldier.
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A good tactic is to take all of your soldiers in the beginning and arm them with shotguns. Put them at the very top of the battlefield and call in a sniper once you can.
After that, save up for a tank or w/e.