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Huge fan. At first I wasnt, because of the difficulty curve, but then i realized that the randomness is actually a really good thing- knowing that you WILL die and accepting that makes the game quite enjoyable. Needs a speed up button (or shorter delay on taunting) and i have since changed my mind about the difficulty curve, once you have a strat set up and going, the enemies dont get harder fast enough
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if all bugs were fixed this will be best game on kong.........its already great and can be even better......999999999999999999999999999/5
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your so write ironstag i especially like how the people walk right through jeeps just like in real "war"physics ? that doesnt count in real war not in a mans war
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A squad of ennemy invisible guys kill all my team (bunker with 2 machines gun, AAA, one engineer, one medic, and two special ops with 100xp) in 5 seconds. This game is really frustrating...
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Bug needed to be fixed:
AAA Cannon not getting exp for killing.
Tactical Points not exceeding to more than 20 now after some play which is boring.
Still the best game for me.
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I think that the bunkers are abit screwed up considering some of my men stopped shoothing entirely all together. It was quite entertaining overall. 9/10
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Possible Bug;when you retrieve a crate with "detailed German plans,reducing the number of enemies attacking you"the wave counter subtracts 10-15(so far in my exp)waves...does this really happen or is it how it is expressed only?..be really lame if that affected overall score...'cause it's "power-up and all.
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love the updates but the game is tooo easy now. i miss the random difficult brutal waves. 1 spec op cleared 100+ kills and easily got me to lvl 50.
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Thanks for the kills and wave counters.I have wondered why you don't use the black borders on the left and right side of the play area for all the buttons and counters.It would also be cool,if you are able,to clean up the score boards again,all the hackzorz 'n such.
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Pretty Easy after Me got my first AAA gun then after my 7 I pretty much could not me Screwed with the game 10/10 too easy for me...But still a great game to rember :D
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This is a really cool game. Your tactics play an enormous role in how the game will progress. Don't be afraid to move your troops around in order to heal and create an advantage by flanking.
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if you never played FPS(shooting) games youll never understand war,if you complain about having a soldier walking past through them,you shouldnt,things like that happen in war.if you complain about accuracy,its the gun,not the man.
this game is already as good as it should be,further more,its still under development,think about war,not yourself
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I agree with chrisender. Also, a diffculty setting would be nice. Once you get all the rank ups it gets way too easy.
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first developer to ever put in things that people ask for within a resonable amount of time. I like that, thanks for the wave counter.
Next is Mute button and better accuracy and we are up to 4/5 stars. I'm picky
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Things that hurt realism & gameplay.
1) The bugs. Seriously.
2) No mark when guys are getting cover saves. No way to see inside bunkers
3) Hand Grenades are _short range_ assault weapons, not things that should be thrown _two-thirds_ the way across the map. Let them be a consequence of letting the enemy get too close, not a guarantee that everything in the middle of the field dies every round.
3) Machineguns are made to suppress groups, not to empty entire belts into single enemy corpses.
4) High-risk things like artillery wiping out the whole map are fine in tactical games, but in defense games it's just like rolling a dice for a random chance to lose automatically.
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Daunting to start, but gets more fun the more ribbons (and special abilities) you earn. The badge is difficult but rewarding.
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Wow. That sucked. Wave 82, and an invincible tank shows up. I'm not kidding--when I tried to "concentrate fire" on it, the game said it was already dead. My tanks didn't shoot at it, and over 15 points of fire-support didn't hurt it, despite many direct hits. That didn't stop it from firing its main gun every ten seconds until my whole team was dead. Good concept, but too many options, bugs, and balance problems. The low- probability/high-damage-die-in-two-shots idea is good for a tactical rpg, but not for a defense game, where the random nature of gameplay just makes it seem boring and pointless.