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im sorry but we need some sort of way to view a way to get more tp and an active tutorial not just words with a basic strat that wont go to hell in a handbasket cuza one nade
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can u put a limit on how many paratroopers can drop at once please cuz like 20 came at once at me and there was nothin i could do about it
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also ADD A MUTE BUTTON
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Fun game, however there are a few bugs that keep this game from greatness. Adding a mute button would be quite nice, too. 4/5.
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This would be a lot more fun if I didn't have to just guess about things like, range, chances of hitting the enemy, how much damage they can take, can you fire through rocks/trees, pretty much all the information you need to form a strategy. This is getting a 1 out of 5 so far due to complete lack of documentation.
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"Bunker? I 'ardly knew 'er!" Badge (hard – 30 points)
Survive for 50 waves while suffering 10 casualties or fewer in Mud and Blood 2
<11 casualties (50 waves) Best so far: 11.
argggg omg i didnt get it!!!!
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Can we have an option to turn off friendly fire? After wave 10 my spec ops lobbed grenades at each other until they were all dead. And my AAA gun rips his own guys apart as well.
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OMg, I they a "are you sure" before you reset. I accidently hit the button and lost all my data! I was a Lt Col for gods sake!
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I wish my soldiers would prioritize their targets better. Ten gys run past while one dude is trying to shoot someone across the map.
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one of the frustating game i've ever played. Good gameplay, real situation (i mean it's like medal of honor), some disfunction with the AA Cannon (it won't shoot). Score: 3.5/5
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I don't really see the difference from M&B1 and M&B2 except for a few more things to use, maybe being able to select the map, being able to be the Germans, choice between outside maps and urban maps, a campaign and skirmish option or being able to control a soldier. I made those up just now not too bad ideas. Luckily the game is really adictive since the last one but I was excited to play this one and it kinda dissapointed me.
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Anyone notice that when you get the supplies that *reduces the numbers of germans that'll show up* that it lowers your wave count? I would of had 55-58 waves completed with only 9 losses, but was closer to 40 cause when i was at 22-24 i got that and it kicked me to wave 9 :(
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i faced off that tank doomsday level, the one with one enemy tank and 5 enemy jeeps and i owned it, mainly cuz of 1 tank and 4 zxookas and a spec ops with insane grenade accuracy booyah.
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For those who think this game is just too glitchy or too dificult please read this. This game ideia is to simulate a real war and not a progressive war. On real situations things might become chaotic when you least expect it and this games does it so by using random generator for waves. There is some account to the number of units that you have on field, having tanks will more likely call for bigger attention than not having them, while building bunkers as well will call for more attention then just relying on tree's cover. As for the bugs, the only bug that i've encountered so far is when a wave disapiers when another is sent, it doesn't happens often and unless you play it to some extent you probably wont run into it. A great game, and yes, it would be great if new units and strategies for the AI were implemented but if you do go to the creator's page you will see that he's been upgrading the game for sometime now and there might be more things to come.