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How to win... Build a bunker add about 5 french... add a medic. then keep stuffing it with french tell it is impossible to fill more. Then do it the same 2 more times.
There is so many guns you cant lose
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When I woke up in the middle of the afternoon with a sore head and dry mouth - I realised that I'm addicted to this game. I'm loving it! 5/5
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After a little angry thought I retract my apology.I am going to stop reading these and go back to my old policy of ignoring the inter-idiots.
Makes me so angry I feel like going to work on you people with a pair of manicure scissors and a ball peen hammer.
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hahaha i found a good strategy if you have enough troops as safety in the back: buy an engineer, have him build the bunker (in the middle of the field but on the bottom of the screen), get a signaller, have the engie build an antenna in the bunker, put them both inside, and taunt until you have enough for an arty strike. use it (hopefully when a new wave spawns) and you will rack up the kills. i was only one german soldier crossing my line away from losing, used this, and i went from 60 kills to 196 before i lost.
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i am soo good at this game but my computer keeps on going on the blitz and beeping :-S i'd love for it to actully let me play this fully without any interuptions as i have had like 7 ribbons and they have all dissapeared-Sorry for my typos i am a bit annoyed XP
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@steelman235 -
Well...guns were as accurate in WWII as they are now...just so you know ok..Who would be stupid enough to put thier soldier under a button?->The Germans,in this game,that's who.Besides which,the real question is who would be stupid enough to put buttons in the actual play area so as to obscure the game?
Why can't you be bothered to actually spell "you",instead using "u"?
Are you illiterate?
U suck ;)
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Arty attacks are pretty shitty - one shell took out 4 of my best men! What is the point playing this retarded game when in one strike you loose all your men, you are left with 3 points & 2 crappy infantry men?
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Eh? my game ended without any germans getting past or ANY of my units having died the whole game. I think it was around wave 50 on the counter (like 70-80 really).
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all u guys that cant do it just suck and instead of reading 2 comments they just write down there own problems wich have already been answered many many times! space bar pauses the game! and about men hiding under buttons. whod be stupid enough to put there soldier under the button! and if they do press shift for gods sake! in my opinion it is the best game on this site. and tutorial? why? i found it very fun finding out what all the buttons do. time consuming? hell ye its a great game and i wud be annoyed if it took less time. and also what do u guys expect? in WW2 the guns werent accurate. they were probaly less accurate than the game shows. if u found this game hard, U SUCK! 5/5
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http://www.arcadeprehacks.com/game/508/Mud-and-Blood-2.2.0.htm
This is an edited version in which you have unlimited TP.
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So now the tactical point bank will never go above 20...where as before it would count higher from using taunt and when a boss wave came...but not anymore...so there is now no way at all to buy a tank or an AAA turret/cannon without having zero points left...no saftey margin...I take it this is intended...mmm...ok man...kinda sucky....If your going to keep stacking the odds more and more in favor of the enemy..how about you make the field actually level and wipe these hackers/cheaters off the high score boards eh?Why not wipe them all anyway to reflect the new rule set?
Why not post what you have done as well...I don't mind figuring things out really..but man..you have like zero respect for your players sometimes I swear.
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unbeliveable, one artilery strike killed EVERYBODY, my snipers, officers, engineers, soldiers, frenchies, and my special ops!
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Odd glitches. Took a minute calling artillery and nothing on wave 50 yet miraculously 10 germand on the screen disappeared. No shells, no Tp deduction. Very odd.
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So basically, in order to get the hard badge, you have to avoid even CREATING more than 10 troops, ever (because it continues to count your casualties even after you pass wave 50), make it past wave 50 (and somehow know when you've done it), and then lose on purpose. Yeah, that's pretty hard. :\ Still, I'm going to upgrade from my previous comments and say that this is actually a pretty decent game. But it still has a clunky, unfriendly interface (can't cancel anything, can't see your troops when they're in bunkers, can't move troops on top of a corpse until it fades away...unfortunately, the list still goes on and on), the onscreen clutter eventually makes even my dual-core gasp for air, you have to read external guides to really figure out how to play it, and it still progresses painfully, PAINFULLY slow. So now it's a 3/5. If all of these things were fixed--ALL of them--I can see upgrading this to a 4 or even a 5.
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While the kill and wave counter are nice additions,they do obscure enemy troops entering the screen.I,like many others I suspect am always on the look out for what types of new enemy troops have just entered the battlefield.
I'll just reiterate that I often wonder why you don't use the black borders on either side of the play area for all the buttons and counters so as to not obscure the play area.Even though you can hit shift and slide the normal buttons on and off....would be nice if everything where just on the sides and always up.I would also like to second the idea of there being a toggle for turning the "tips" on and off...I have seen them all innumerabnle times and they,also,only obscure the game play.