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The 4 soldiers in the beginning pwn once you get a few ribbons.
Mines have +6% rifle 10 more morale
10% chance to start with nades
and a free officer at start.
I always save up for an AAA now.
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Omg i tied this tactic and it works!
2 bunkers at very top of screen
flamers in each of them
mines in the gap of the bunkers
a engineer at the bottom of the screen with a gunner in a sandbag to mow down every thing that comes through.
2 flamers in each bunker so no air/arty
WOW THIS PWNS
Give the flamers ranger training and they fire like crazy
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Some ideas no boss tank wave climate change to like rain sunny snow with rain killable lightning and the climate should affect the troops a air raid would be pretty good to there should also be timed explosives
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@Noer: Ice is right. war isn't fair. what if the guy happens to have a bad arm? you can't throuw a nade perfectly all the time. @bazooka whiners: bazooka problems would be fixed if you people put him infront of your core troops and put friendies in the front
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Noer, I may not like it when a defective AAA goes on a killing Spree or a Grenade happens to hit my own Soldier but that was my fault for placing it or my fault for not rectifying the situation sooner. I deal with it, and go on with my game. Shit happens :D
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guys, in order to mute, hit ur speaker volume button beside ur clock. open the mixer and mute the volume for ur internet browser there. (or turn off speakers)
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1infinity, it sounds like you've been playing a while, therefore you know about the Brutality the game's random generated enemies/allies can cause. Also the tip "Expect to be brutalized" sounds familiar? Urbz can do little to help you directly with this difficulty, so please, for the sake of comments and not sounding like a fool, don't complain that it's not fair. War isn't supposed to be :P
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Tanks ruin this game...Bazooka guys will blow up your entire line before they come close to hitting a tank. Between the rogue bazooka troops and the tank you can rarely get past a tank...until it despawns.
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Could you add a dismiss function, because sometimes you'll get a guy who you don't want, because it puts you over the 6 man limit.
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After the latest updates it's: a) too easy to pass 100 waves and b) too hard to survive much past 100 waves. The feeling of brutal unfairness and non-linear chaos has been largely muted. I hope they restore it to its former glory soon.
And add a mute button!
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5/5 in number 3 (if its ever made) could you have mute game because i like to listen to music when i play and people yelling **** really makes most music stink :/ still game is awsome i hade 5 tanks at once
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Possibly add a cower function where if they have a low experience, below 10-20, then they have a chance to go immobile for a short time, getting better as xp goes up, for both sides. And also, add the ability to see an approximation of what health, rifle, and moral your enemies have, if you have a scout. For example, if they had 35 rifle, they would say 30-40, or 25-35.
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New personal record: 108 waves, 502 kills. Tanks are freaking retarded morons, even with 70+ xp they don't priorotize targets or engage enemy tanks with main gun -.- However a machinegunner with 40+ xp will tear up the battlefield O.o
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good game 4/5 but one bad thing is the range u have it good for when ur shooting from far away (EX shoties dont work from far away) but when u gewt close the accuracy should be effected because a 3 year old kid can shoot someone thats 2 feet infront of them!!!!!
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Waves-90 Kills-332 Ribbons- Medal of Honour, War effort Final score- 3992.
Please re-use this template courtesy of manunited2. If you change the courtesy part, at least ask me 1st
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"Bunker? I 'ardly knew 'er!"
Dude! You just completed the "Bunker? I 'ardly knew 'er!" achievement in Mud and Blood 2 and won the "Bunker? I 'ardly knew 'er!" badge and 30 points! FINALY!