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This game is ridiculous, before you upload a game be sure to make sure everything works. For example my radar didn't even inform me of an enemy plane, which killed all my men. Poorly made game but 2/5 cause it can be greatly improved upon.
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its never never never never never never ends.my soldiers dont even shoot at a bypassing enemy.and this is boring after 5 minutes
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a nice game, could do with a way to get tactical points faster. Also needs some badges? that would liven the game up 4/5 :)
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Love the game. Suggestions...
*It would be nice to have more detailed rules. For example, when is someone dead? What, precisely, do all the air strikes do? How much protection do trees vs. trenches vs. bunkers give?
*It would be nice to micromanage the units a little bit more, or at least have them do fewer stupid things. Like, I want my bazookas to hold fire until they're at the front line; I want the medic to heal these units, rather than the those; I don't want my reinforcements to rush straight forward into the barbed wire; I want the engineer to move away from the mines as soon as they're built, dammit!
*It would be nice to make the game more intense, or at least have the option to do so... a 20 minute game could easily become a 5 minute game.
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little to slow, and the air stricks are WAY to powerfull... I lost right at the begining because of one :( ... good game though 4/5
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Infantry should not be so suck. My Gunner, and a trench full couldn't drop this one german. how are tac points earned?
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All I can do is repeat others.
my medics won't heal, a bomb takes out half my army, its slow, sometimes soldiers don't want to move, there are lots of things wrong here.
it's a fun game though. I'd really like to see you fix it so it's better. you have a great idea, one that surprisingly hasn't been seen yet.
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Right now Im doing pretty good. I have three French Resistance soldiers, three regular soldiers, One Spec Ops, One engineer, One signaler and one soldier with a bazooka. i also have one bunker. You should always get a headstart in sending out troops at the beginning of the battle when there aren't as many enemies coming at you.
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draco it all goes down to experience, Gemans were 5x more experienced than US soldiers and way better shots. If your guys live long enough they will cope with the learning curve and outshot the germans.. but i guess you'll have to play more than 2 min for that
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Pretty fun, freaking hard in later fields, got unlucky on first, trying to rack up points... Grenade right in my trench with 5 people =D body parts flyin everywhere! 4/5
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just a quick question, after 20 mins of killing guys, and not even losing a single guy... what am I accomplishing? does the level ever end? does it get harder? I gave up the waiting game...
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Medics dont heal who they are supposed to, enemy troops are weak, enemy artillery strikes are overpowered, and to top it off, its slow. 2/5, great idea, terrible implementation.
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theres so muhc potentila here and i love these sorta games, improve ur allied units as they suck. also make it so trenches actually do sumin and im guessin other things dnt wrk
however good strt 3/5
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This is terrible, I'm looking over my end-game stats where I managed to get two snipers that held off the waves and two medics healing each other and one soldier and one frenchy.
Squad accuracy: 20.45%
German accuracy:47.69%
Shots fired: 704 (67 Germans killed)
Shots received: 66 (18 of 18 soldiers killed)
Ground gained: 0
Ground gained? Is it even POSSIBLE to gain ground?
And just looking at the accuracy numbers: it takes fewer shots to kill one of my guys, average of 1.72, than it does to kill one of theirs, average 2.14, and that's WITH snipers making headshots.
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This is a poorly thought out game. 2/5. The enemy strolls through whatever obstacle you put in its path, and what on earth kind of system has snipers miss at point blank range?
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Take a clue from World In Conflict, that game had THE BEST "tactical point" expenditure method of troop buying. You had points earned for deeds (killing stuff) that were used to get tactical support (air strikes, etc) and unit points, which were constant for the level (limited how many units you could have at one time) and when a unit died it's points went back into the total pool, which over time went back into the "ok, now you can spend them again" pool.
And for the love of all that is gaming, building defensive structures should, for 1, actually mean something, and 2, be free (or use some other resource).
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Aiming is terrible, especially for grenades, it seems the soldier (when he chooses to use the grenade, on like one guy instead of the cluster of FIVE over there) he picks a target, finds the angle to throw at, and then throws at a completely random distance, often overthrowing the guy he's trying to hit (I've watched one third of all grenades thrown by my guys go off screen so far that they detonate and none of the frag particles even make it back on screen, a third of the rest just miss).
I've also watched a sniper miss at point blank range and he had two rank-ups (20 exp?).