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and a v1 on my best soilder! make this easier urbz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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great game btw if you ever play 2.1.3 version call air superiority on air strikes then air strikes and arty never comes:) that version is on funy games and on newgrounds
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when enemy is on fire pause and wait for him to burn out. your squad will be defenceless for a few seconds , but it's either that or your men getting set alight.
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@ pieholeian - There's a little thing called the 6 Man Rule. Basically, if you have 6 or fewer troops, you won't be targetted by planes or arty. Anything more than that, and you're fair game. Troops under cam-nets do not count towards this, so you can have 20 troops under cam-nets, and 5 troops running around outside of a cam-net, and you won't be targetted by arty or planes.
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this game is cool DOES NO ONE EVEN READ THE Ready for some unfair brutality? so people complaining have a very bad taste in games
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mud and blood 3 (or mud and blood recon) will be set in vietnam. It does not have a release date yet but is in progress. Go to the Urbz website, they have some interesting stuff
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The AI is messed... I just finished a game where my own men were targeting other men in my squad...talk about unfriendly fire. especially those crazy bazookas
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tanks and cannons arent worth it unless you want a blocker.get the french legion du hounhur ribbon is hard but i got it.this game seems rigged but thats life you can have a tank 2 jeeps and 10 guys and iin onne arty blitz wave they all die it happened to me......
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For the record, you can hide the options on the side by pressing shift, likewise pressing shift to unhide it. Similarly all units selection boxes are a hair larger than the options and tactical points indicator to avoid this.
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everybody who areabout to post something with"this game isn't fair"
remember war is hell so the game is actually very easy compared to the real WW2.just saying it.and if u fails,try something different.
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The Nazis can still shoot while the game is paused... Had to use the restroom shortly after a sniper blitz wave and paused. Got back and there was only one soldier left :(
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The range of grenades of the enemy should be reduced by 1/3 since when they are on 3/4 of screen, they throw my trenches to death
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I'm afraid you are incorrect about the effective ranges. The Springfield has the highest effect range, excluding the sniper rifle (which, incidentally, is a scoped Springfield). Just thought I would let you know. http://4.bp.blogspot.com/_E-3p2Ii5g_A/SnLCc-OggfI/AAAAAAAAAIE/xKximl0834E/s1600-h/Effective+range+of+weaps.png
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Uber, I myself am well aware of how each gun works, I wrote the book on the game. Still, i thank you for elaborating for others. To help you guys, here are the accurate ranges on each gun (measuring top to bottom of the screen as 600 units, and left to right as 400.) 100 For pistol, 150 for shotgun, 200 for Tommy, 250 for Springfield, Grase Gun, and Carbine, 300 for BAR, 350 for Garand, 1200 for Sniper Rifle. If you are firing within your effective range, your accuracy is your rifle skill, outside, you suffer from a 50-80% penalty depending on the weapon (ranged rifles such as the springfield and garand suffering the least, automatic weapons being the middle, with the shotgun and machine gunner being penalized the heaviest.) As for single nades scaring men off, your men suffer a moral penalty based on the rank of the unit that dies, officers prividing much higher penalties since they start as a higher rank than other troops at 100 exp.
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Why is it when I get good bunkers and trenches built and cam nets over top, the game just deletes my cam nets and moves my bunker across the screen? Is this a bug others have seen?
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There is large debate over which is the best weapon for regular Joes and Spec. Ops. Since I stay far to the back, all close range weapons such as the shotgun, tommy, grease gun, and even the carbine are out of the question in later stages of the game. I personally prefer the springfield to the garand at higher Exp and rifle skill, for a few reasons. Fast reload, for one, but mainly because the springfield only shoots one round every time a soldier aims. At higher Exp levels, soldiers will switch targets quite often, meaning they can switch and kill 5 different targets at a very fast pace, instead of the garand shooting 3 rounds at one enemy before switching, 2 rounds at another, etc.
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Something often overlooked in this game is the usefulness of the M1 Garand. It has the best range, accuracy, and power of all the weapons, at the trade off of firing rate and reload time. However, a well developed team can compensate for this, as they lay down cover fire while the M1 user sets up his shots. Ranger training puts this gun in its owners hands, and it makes a fine choice for spec ops, who gain a 20% damage bonus on all weapons, as well as troops who will generally be hanging out near the rear, such as sigs.