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Why is it that you have to be standing directly on top of a crate in order to get it, but the enemy can be really far away and get it?
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3 AAA 1 base with all the fixings 10 spec ops with BAR 10 snipers and 3 tanks and 3 rockets and 5 medics and 1 of each special... life is good... or painful... depends on who you are
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Does anyone know if the game is being worked on? Im sure i'm not the only one with the black box of doom and no loading EVER
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im sorry but i survived over 100 waves and didnt get the hard badge and i only had 2 casualties in the matter of fact when i got to wave 53 my waves went in the negatives and then to the positives and then the negatives again i even got the bronze star so that's jsut wrong
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i call this *bunker sweet bunker*
buy a engineer and build a bunker then buy a machine gun guy (preferable to have good aim)and put it insude the bunker(you should put a medic inside too,but its your choice)then,in front of the bunker build a trench were you put an officer,a sniper,a ops and a soldier with shoutgun whats good about this is when arty is cooming the bunker is really close(put a lot of bunker on the map,not close because arty can make them explode) i also reecomendo to build a trech close to the enemys lines full with flamethrower
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another good strategy is when u start put ure 4 starting guys in a box ( 2 best in back, 2 worst in front) and then get a medic and stick it in the middle it heals every one at once middle
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i got a tip for u guys . ->
buy an engineer first things first, and dig two trenches on either side of the map. Next buy, in this order, 1 officer, 2-4 medics, 2 snipers, and a signaler. Sometime in there, preferably between the medics and snipers, build a bunker in the center, near the bottom edge of the map. I use this bunker as a "field hospital", putting the medics in there and leaving them, and sneding any wounded soldiers to them to recover. with 4 medics it doesnt take very long to heal wounded soldiers. After getting the signaler, get 3 regular soldiers and keep them in the bunker, rotating them out with wounded soldiers to keep your trenches full. This both keeps your front lines at maximum firepower, but also gives you fresh soldiers in case of a grenade strike or arty wiping out your trenches. thats my helpful suggestion. i lasted 1 - 2 hours with it.
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this would be a much better game with the option of no arty it ruins a great game its not to bad when your warned but it still sucks bad
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a good stratagy is with ur starting soldiers get the two with highest rifle and get them bars and put them in the open and then get a corpsmen and put them beside the corpsmen and then just start collecting snipers and also when u get farther like 20 waves use heroism to bring them back
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"Bunker? I 'ardly knew 'er!"
Dude! You just completed the "Bunker? I 'ardly knew 'er!" achievement in Mud and Blood 2 and won the "Bunker? I 'ardly knew 'er!" badge and 30 points!
only 2 casualties :) 5/5
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are anyone else's bunkers funky? it costs me 5 tp but i need 10 in the bank to make one or e?lse i don't get a bunker and i lose all my tp
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NO FAIR! was doing supercharged great then came wave 66, with, yes i took pause yo count after 5 airstrikes of my side; 15 snipers in 1 wave, WTF!!! killed half my "invincible squad"