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low morale cause your men panic n become lame. arty only fall when u hav 2 many soldiers. less than 12 soldiers/AAA/Tank should c less arty activity. besides only logic 4 arty 2 bombard reasonable target location.
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I love the idea of the game but i feel it has been created badly there are a few problems such and my men allowing the Germans to walk past them when they have a clear shot and arty always seems to fall on the biggest group of men i have
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Awesome sound effects! But some huge flaws: Germans walking across bunkers! No close combat skills! Any point blank bonus? Friendly fire effects don’t occur with fire weapons… Very often my trenches vanished…leaving my soldiers in the open ground! I like the AA gun!
Historical background could be improved: German units should be identified (fallschirmjäger, panzergrenadier, Sd.Kfz … und so weiter). Obviously the fight takes place in the “bocage normand”, then you may be awarded a French medal: “la croix de la liberation” (after conquering a big amount of land, for example) Just for more WWII flavor! “ . . . Ici Londres!” 4-/5
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"Bunker? I 'ardly knew 'er!" Dude! You just completed the "Bunker? I 'ardly knew 'er!" achievement in Mud and Blood 2 and won the "Bunker? I 'ardly knew 'er!" badge and 30 points! View all badges.
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1 tank, 1 spec op with bar, 1 flame thrower that is all u need. place tank at 80%, spec op on the very bottom and the flame thrower where u need him... killed 300+ germans without loosing one of them... until the german tank came...
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why are soldiers retards, my bazooka man , as soon as he enters, shoots in one of my trenches, killing my gunman a special ops a medic a an engenire
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"Bunker? I 'ardly knew 'er!"
Dude! You just completed the "Bunker? I 'ardly knew 'er!" achievement in Mud and Blood 2 and won the "Bunker? I 'ardly knew 'er!" badge and 30 points!
View all badges.
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some serious design flaws with this game, the thing is it has so much potencial. never EVER give newbies a ton of options. Learning curves are a sign of good game design, not ez mode. open options liek a tree and this will fix it. You need levels and game types. one field will get tiresome quickly. The instructions are vague. I spend much of the game sitting and waiting for tactical optios and about 50% of it doing nothing. there needs to be a better flow of resources. With appreciation for the idea of 1 hit kills, real injury simulation does not add to game design. change the damage algorythems to be more gradual. realism or not, one lucky grenade breakign a game is a penalty for the player that cannot be foreseen.
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very good game just at sometimes i would get 2 planes and a arty strike in the same wave. The first time it happened i was on wave 3
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ok ive gotten to wave 150 and its getting pretty boring.
all you need is a trench early with a spec op and a medic and save for a tank. put a couple frechies in front of your trench of you want them to take the hits while your spec ops takes them out. once you get a tank, put the tank in front on your trench and have it uh "tank" for you. then get some more spec ops and a few snipers if you want. invest in a signaler and an officer to counter air raids. have a bunker later in case of arty strikes.
dont get soldiers with bar because its not worth it. just get spec ops and have them level up, its cheaper
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As a game it's slow, random enemy squads can wipe your best team with a single grenade... so why cannot I stop playing? HELP ME! It's addicting!
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I'm so mad. Why the hell did my rocket soldier feel the need to shoot someone standing two centimeters in front of my officer ranked special ops.
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I found the game to be very good, had a lot of good components. I felt the game needed designated places for the sidebars, and perhaps a way to mute the sound. Overall I give the game a 4/5. I suggest starting a trench early on in the game.
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A few suggestions:
1. Add a mute button.
2. Add a mute button.
3. Add a mute button.
I can live with the bugs, but not being able to mute is unforgivable.
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i have only two suggestions.
1. a button that tells all of your guys to get in the nearest bunker (its hard to get them all in time when you have over 10)
2. a pause button ( i went to get a drink, came back and everyone was dead)
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this game would be alot cooler if the soldiers didnt just walk past ur line. i could understand if they kille someone first but... and yeah the aim is really dumb it would be ery nice if it didnt take 2 clips from each soldier to kill a guy. !
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It's just that popular exit ^^. I think I've found a solid strategy for ALWAYS surviving at least 60~ waves :D. Maybe not much, but for me, it's an accomplishment :D
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Jeeps would be a heckuva lot cooler if you could replace killed drivers and gunners by sending over a new troop or gunner.