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Ok here is my wish list for the next update. First, let us be able to target trees in case we want to clear it. Second, have a don't throw grenades command to protect your crate runners from Spec Op kills. Third, make it so that constant tauntings will sometimes scare away a german waves, meaning they don't wish to take up the challenge and we get more TP that way. I'll post more as I get more brain farts.
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lol some of the things people are wanting for this game is kinda pathetic... All we all wants is new troops and a quality and sound button. That is all i want and you all want to, so people stop saying really stupid things
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I agree with your idea of optional missions, with one exception. There should be no rewards for actual games, like getting extra TP, but it should affect your score, and maybe your EXP.
Also, I agree about Codycash's suggestions; this game should not be made easier. It is fun because it is hard.
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How about missions? Like, every 3 rounds you get a 5% chance per rank of being assigned an optional mission. These could include Kill X Germans, Train X Troops of Y Type to Z Rank, and Advance X Fields into Enemy Territory. For Example, you are a Captain, and have completed three missions. You have a 15% chance to be assigned a mission. And make there be rewards too, like XP, or +starting TP next game, or extra credit for stats. Think about it...
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Yup, we enjoy it because of the challenge and because we love to kick nazi arses. Though i would be cool to carry your officer from mision to mission, as he gets more combat experience he becomes a better leader.
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one last thing......you need more ways to earn points like killing 2 people at one time or somethin......and easier way to upgrade ur commander dude so you can play more scenarios....this game can get really really boring when you run out of points and nothing left to do.....PLEASE MAKE ADJUSTMENTS!
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I got the hard badge without even trying. All I did was keep my normal soldiers in a good position to defend, I got an officer, and then I got 2 flamethrowers and put them fairly close to where the enemies were coming. Then I just left and when I came back I had a hard badge.
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Less realistic than you think, your basically defending a spot from germans in an immediate fashion. Besides, that would make scouting ahead less useful.
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it would be cool if the randomized feilds already came with bunkers and sand bags and stuff. that would make the game alot more interesting
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this is one of the most awesome gmae son kong it should be right next to sonny i mena sonny gets really old and boring after a while this jsut dont get old it keeps on gettin better
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then when all my soldiers got to germans side it said three enemies got behind ur lines and it auto gave me 20 soldier lmao
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:O DUN SAY THE N*** WORD
Also somehow i got 20 points in like wave 10, then i bought a 20mmgun AND IT DIED IN 3 SECONDS...)-:
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"Bunker? I 'ardly knew 'er!"
Dude! You just completed the "Bunker? I 'ardly knew 'er!" achievement in Mud and Blood 2 and won the "Bunker? I 'ardly knew 'er!" badge and 30 points!
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A close air support may be less accurate, but it covers a greater area. Three bombings of it will clear the map, and just one bombing will take out more than half of them. A_wise_fish, the ranks aren't stupid. You're just impatient. I can start up a Mud and Blood profile on another computer, and if I'm lucky, get to rank two in two games.
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Arty is more reliable than air support. While air support is 3 times cheaper its also more random than arty so an arty is better for clearing snipers or pretty much everything that walks the battlefield. Save for the tiger tank. I pity your men if u see one.
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Rayneth, close air support is way more effective for infantry. I've killed a sniper wave with just one. Arty is for tanks.
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Snipers are starting to appear more during the beginning. They're the same at the later waves. They're bloody deadly and won't fall for your frenchie trenchie tactics. I suggest an arty strike if you spot one. I lost many a good spec ops to those guys.